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extract_scene.py
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from __future__ import annotations
import copy
import inspect
import sys
from manimlib.module_loader import ModuleLoader
from manimlib.config import manim_config
from manimlib.logger import log
from manimlib.scene.interactive_scene import InteractiveScene
from manimlib.scene.scene import Scene
from typing import TYPE_CHECKING
if TYPE_CHECKING:
Module = importlib.util.types.ModuleType
from typing import Optional
from addict import Dict
class BlankScene(InteractiveScene):
def construct(self):
exec(manim_config.universal_import_line)
self.embed()
def is_child_scene(obj, module):
if not inspect.isclass(obj):
return False
if not issubclass(obj, Scene):
return False
if obj == Scene:
return False
if not obj.__module__.startswith(module.__name__):
return False
return True
def prompt_user_for_choice(scene_classes):
name_to_class = {}
max_digits = len(str(len(scene_classes)))
for idx, scene_class in enumerate(scene_classes, start=1):
name = scene_class.__name__
print(f"{str(idx).zfill(max_digits)}: {name}")
name_to_class[name] = scene_class
try:
user_input = input("\nSelect which scene to render (by name or number): ")
return [
name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1]
for split_str in user_input.replace(" ", "").split(",")
]
except IndexError:
log.error("Invalid scene number")
sys.exit(2)
except KeyError:
log.error("Invalid scene name")
sys.exit(2)
except EOFError:
sys.exit(1)
def compute_total_frames(scene_class, scene_config):
"""
When a scene is being written to file, a copy of the scene is run with
skip_animations set to true so as to count how many frames it will require.
This allows for a total progress bar on rendering, and also allows runtime
errors to be exposed preemptively for long running scenes.
"""
pre_config = copy.deepcopy(scene_config)
pre_config["file_writer_config"]["write_to_movie"] = False
pre_config["file_writer_config"]["save_last_frame"] = False
pre_config["file_writer_config"]["quiet"] = True
pre_config["skip_animations"] = True
pre_scene = scene_class(**pre_config)
pre_scene.run()
total_time = pre_scene.time - pre_scene.skip_time
return int(total_time * manim_config.camera.fps)
def scene_from_class(scene_class, scene_config: Dict, run_config: Dict):
fw_config = manim_config.file_writer
if fw_config.write_to_movie and run_config.prerun:
scene_config.file_writer_config.total_frames = compute_total_frames(scene_class, scene_config)
return scene_class(**scene_config)
def note_missing_scenes(arg_names, module_names):
for name in arg_names:
if name not in module_names:
log.error(f"No scene named {name} found")
def get_scenes_to_render(all_scene_classes: list, scene_config: Dict, run_config: Dict):
if run_config["write_all"] or len(all_scene_classes) == 1:
classes_to_run = all_scene_classes
else:
name_to_class = {sc.__name__: sc for sc in all_scene_classes}
classes_to_run = [name_to_class.get(name) for name in run_config.scene_names]
classes_to_run = list(filter(lambda x: x, classes_to_run)) # Remove Nones
note_missing_scenes(run_config.scene_names, name_to_class.keys())
if len(classes_to_run) == 0:
classes_to_run = prompt_user_for_choice(all_scene_classes)
return [
scene_from_class(scene_class, scene_config, run_config)
for scene_class in classes_to_run
]
def get_scene_classes(module: Optional[Module]):
if module is None:
# If no module was passed in, just play the blank scene
return [BlankScene]
if hasattr(module, "SCENES_IN_ORDER"):
return module.SCENES_IN_ORDER
else:
return [
member[1]
for member in inspect.getmembers(
module,
lambda x: is_child_scene(x, module)
)
]
def get_indent(code_lines: list[str], line_number: int) -> str:
"""
Find the indent associated with a given line of python code,
as a string of spaces
"""
# Find most recent non-empty line
try:
line = next(filter(lambda line: line.strip(), code_lines[line_number - 1::-1]))
except StopIteration:
return ""
# Either return its leading spaces, or add for if it ends with colon
n_spaces = len(line) - len(line.lstrip())
if line.endswith(":"):
n_spaces += 4
return n_spaces * " "
def insert_embed_line_to_module_exec(module: Module, run_config: Dict) -> None:
"""
Loads the user code, inserts a self.embed() line at the given line_number
and executes the code.
This is hacky, but convenient. When user includes the argument "-e", it will try
to recreate a file that inserts the line `self.embed()` into the end of the scene's
construct method. If there is an argument passed in, it will insert the line after
the last line in the sourcefile which includes that string.
"""
lines = inspect.getsource(module).splitlines()
line_number = run_config.embed_line
# Add the relevant embed line to the code
indent = get_indent(lines, line_number)
lines.insert(line_number, indent + "self.embed()")
new_code = "\n".join(lines)
# When the user executes the `-e <line_number>` command
# without specifying scene_names, the nearest class name above
# `<line_number>` will be automatically used as 'scene_names'.
if not run_config.scene_names:
classes = list(filter(lambda line: line.startswith("class"), lines[:line_number]))
if classes:
from re import search
scene_name = search(r"(\w+)\(", classes[-1])
run_config.update(scene_names=[scene_name.group(1)])
else:
log.error(f"No 'class' found above {line_number}!")
# Execute the code, which presumably redefines the user's
# scene to include this embed line, within the relevant module.
# Note that we add the user-module to sys.modules to please Python builtins
# that rely on cls.__module__ to be not None (which would be the case if
# the module was not in sys.modules). See #2307.
if module.__name__ in sys.modules:
log.error(
"Module name is already used by Manim itself, "
"please use a different name"
)
sys.exit(2)
sys.modules[module.__name__] = module
code_object = compile(new_code, module.__name__, "exec")
exec(code_object, module.__dict__)
def get_module(run_config: Dict) -> Module:
module = ModuleLoader.get_module(run_config.file_name, run_config.is_reload)
if run_config.embed_line:
insert_embed_line_to_module_exec(module, run_config)
return module
def main(scene_config: Dict, run_config: Dict):
module = get_module(run_config)
all_scene_classes = get_scene_classes(module)
scenes = get_scenes_to_render(all_scene_classes, scene_config, run_config)
if len(scenes) == 0:
print("No scenes found to run")
return scenes