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Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).
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Definitely there's a lot of d3d8 games that are stuck at silly resolutions so we should probably add this feature. Forcing D3D games to run at a certain resolution and actually respect it is easier said than done though.
Good afternoon. Maybe write in the wrong thread (for which I apologize) There is a game Stolen PC 2005. It runs with dgVoodoo2_8_1, stabilizes extra fps. But there are still a lot of graphical artifacts in the game and I don't have all the protective red lasers displayed in some rooms. Is there any way to fix this?
If you are wanting to report a dgvoodoo bug then yes this is not the correct place as this is a different project.
I don't know where you can report dgvoodoo bugs since they archived their github.
Is it possible to set a fake permission?
Example:
Comparison of in-game interface size at 2560x1440 set directly in game options menu(up) and 2560x1440 forced through dgVoodoo 2 with resolution in game options menu set to 1280x720(down).

The text was updated successfully, but these errors were encountered: