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Bump to version 6.0.1
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Directory.Build.props

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<NeutralLanguage>en</NeutralLanguage>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Version>6.0.0</Version>
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<Version>6.0.1</Version>
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</PropertyGroup>
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<!-- Setup Code Analysis using the .editorconfig file -->

README.md

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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[![build-and-test](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml/badge.svg)](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml)
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[![NuGet 6.0.0](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.0)
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[![NuGet 6.0.1](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.1)
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[![License: MIT](https://img.shields.io/badge/📃%20license-MIT-blue?style=flat)](LICENSE)
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[![Twitter](https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter)](https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgit.1-hub.cn%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A)
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# Installation
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Install via NuGet
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```
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dotnet add package MonoGame.Aseprite --version 6.0.0
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dotnet add package MonoGame.Aseprite --version 6.0.1
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```
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# Usage

source/Directory.Build.props

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<PackageProjectUrl>https://github.com/AristurtleDev/monogame-aseprite</PackageProjectUrl>
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<PackageIcon>nuget-icon.png</PackageIcon>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReleaseNotes>
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Version 5.1.3
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- Added `MonoGame.Aseprite.Configuration`
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- When set to `false` this will assume frame index gets from the `AsepriteFile` start at index 1 and not 0.
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- Removed `MonoGame.Aserpite.Configuration`
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- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
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- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
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- Added proper support for new tile rotation introduced in Aseprite 1.3
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- Read Old Palette Chunk for Indexed mode due to Aseprite 1.3.5 file spec change
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</PackageReleaseNotes>
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<PackageReleaseNotes>Updates internal version of AsepriteDotNet to 1.7.2 to resolve critical bugs when processing.</PackageReleaseNotes>
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<PackageTags>MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags>
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<RepositoryType>git</RepositoryType>
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<RepositoryBranch>main</RepositoryBranch>

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