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<NeutralLanguage >en</NeutralLanguage >
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<ImplicitUsings >enable</ImplicitUsings >
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<Nullable >enable</Nullable >
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- <Version >6.0.0 </Version >
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+ <Version >6.0.1 </Version >
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</PropertyGroup >
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<!-- Setup Code Analysis using the .editorconfig file -->
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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[ ![ build-and-test] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml/badge.svg )] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml )
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- [ ![ NuGet 6.0.0 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/6.0.0 )
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+ [ ![ NuGet 6.0.1 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/6.0.1 )
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[ ![ License: MIT] ( https://img.shields.io/badge/📃%20license-MIT-blue?style=flat )] ( LICENSE )
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[ ![ Twitter] ( https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter )] ( https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgit.1-hub.cn%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A )
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@@ -29,7 +29,7 @@ A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Pro
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# Installation
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Install via NuGet
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```
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- dotnet add package MonoGame.Aseprite --version 6.0.0
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+ dotnet add package MonoGame.Aseprite --version 6.0.1
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```
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# Usage
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<PackageProjectUrl >https://github.com/AristurtleDev/monogame-aseprite</PackageProjectUrl >
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<PackageIcon >nuget-icon.png</PackageIcon >
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<PackageReadmeFile >README.md</PackageReadmeFile >
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- <PackageReleaseNotes >
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- Version 5.1.3
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- - Added `MonoGame.Aseprite.Configuration`
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- - When set to `false` this will assume frame index gets from the `AsepriteFile` start at index 1 and not 0.
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- - Removed `MonoGame.Aserpite.Configuration`
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- - Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
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- - Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
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- - Added proper support for new tile rotation introduced in Aseprite 1.3
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- - Read Old Palette Chunk for Indexed mode due to Aseprite 1.3.5 file spec change
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- </PackageReleaseNotes >
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+ <PackageReleaseNotes >Updates internal version of AsepriteDotNet to 1.7.2 to resolve critical bugs when processing.</PackageReleaseNotes >
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<PackageTags >MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags >
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<RepositoryType >git</RepositoryType >
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<RepositoryBranch >main</RepositoryBranch >
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