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So I was just looking at the code base and saw that you are using a class called CrossPlatformInputManager to handle input which is provided by Unity Standard Assets. I was wondering is there a reason why you are not using the new input system?
Switching to the new input system helps you achieve cross platform input much easier and simpler.
So if there is a downside to it please tell me
The text was updated successfully, but these errors were encountered:
So I was just looking at the code base and saw that you are using a class called CrossPlatformInputManager to handle input which is provided by Unity Standard Assets. I was wondering is there a reason why you are not using the new input system?
Switching to the new input system helps you achieve cross platform input much easier and simpler.
So if there is a downside to it please tell me
The text was updated successfully, but these errors were encountered: