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Somewhat related to #236
If you attempt to use a scissor rect that is larger than the render target, this can cause a crash with SDL GPU driver under iOS.
Unconfirmed as of yet if this is an issue on other platforms; strangely, macOS seems fine for me.
The text was updated successfully, but these errors were encountered:
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Somewhat related to #236
If you attempt to use a scissor rect that is larger than the render target, this can cause a crash with SDL GPU driver under iOS.
Unconfirmed as of yet if this is an issue on other platforms; strangely, macOS seems fine for me.
The text was updated successfully, but these errors were encountered: