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The anisotropic filtering setting works with all game surface textures except for fluid surfaces such as water, mud, slime, etc. All I get is standard, blocky mipmapping.
To Reproduce
Enable Anisotropic filtering in the graphics settings menu.
Expected behavior
Anisotropic filtering to be applied on all game surface textures.
Screenshots
Desktop
OS: Windows 11
GPU: Nvidia GeForce GTX 660 Ti
Driver version: 475.14
Additional context
I am using the 64-bit portable .zip version of VKQuake.
The text was updated successfully, but these errors were encountered:
The anisotropic filtering setting works with all game surface textures except for fluid surfaces such as water, mud, slime, etc. All I get is standard, blocky mipmapping.
To Reproduce
Enable Anisotropic filtering in the graphics settings menu.
Expected behavior
Anisotropic filtering to be applied on all game surface textures.
Screenshots

Desktop
Additional context
I am using the 64-bit portable .zip version of VKQuake.
The text was updated successfully, but these errors were encountered: