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Anisotropic filtering does not apply to fluid textures #788

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Alevam-Inc opened this issue Apr 2, 2025 · 0 comments
Open

Anisotropic filtering does not apply to fluid textures #788

Alevam-Inc opened this issue Apr 2, 2025 · 0 comments
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@Alevam-Inc
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Alevam-Inc commented Apr 2, 2025

The anisotropic filtering setting works with all game surface textures except for fluid surfaces such as water, mud, slime, etc. All I get is standard, blocky mipmapping.

To Reproduce
Enable Anisotropic filtering in the graphics settings menu.

Expected behavior
Anisotropic filtering to be applied on all game surface textures.

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Desktop

  • OS: Windows 11
  • GPU: Nvidia GeForce GTX 660 Ti
  • Driver version: 475.14

Additional context
I am using the 64-bit portable .zip version of VKQuake.

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