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Releases: ZDoom/gzdoom

GZDoom g4.2.3

20 Oct 22:32
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  • fixed wrong offset on Fighter's Fist
  • Added Armor to Hexen fullscreen display
  • Export F3DFloor structure and related data.
  • fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer
  • Fixed crash with mock2.wad in software.
  • Fix for LineTrace not setting its starting sector based on its offset.
  • fixed: sector lights could access the sector before it was set.
  • Fixed ancient ZDoom savegame slot selection bug. When creating new autosaves LastAccessed and LastSaved were not updated accordingly.
  • Fix crash on vulkan with a large number of texture shaders.
  • adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
  • internal restructuring of music system.
  • fixed inventory scroll arrows in alternative HUD
  • add m_quickexit option for quick exit in game menu
  • fixed a crash in the software renderer that caused wallsprites to crash
  • cleanup of game exit code to be more reliable, as this could cause spurious crashes.
  • Fixed capped tall skies not working (Heretic and Hexen).
  • Fixed sky stretching for the new freelook limit.
  • made GL nodes loader more resilient to broken data
  • Fixed CheckBossDeath not checking for actor replacements.
  • fallback to console font in case of missing small font
  • fixed: pickup flash didn't fade out if player was killed by pickup
  • fixed: The dynamic lights must be initialized before the first frame is ticked.
  • fixed SPC music looping after update to GME 0.6.2
  • fixed broken walkthrough of Restoring Deimos MAP03
  • fixed broken walkthrough of Skulldash MAP04
  • implicitly clear local dynamic arrays
  • fixed crash with dynamic light manipulation through netevents.
  • when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor.
  • fixed GetLineX/GetLineY ACS implementation

GZDoom g4.2.2

20 Oct 13:48
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Important note: This release has been shelved due to a serious last second bug. Please get 4.2.3 instead

GZDoom g4.2.1

10 Sep 05:08
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GZDoom 4.2.0

12 Aug 16:36
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GZDoom 4.1.3

09 Jun 06:28
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GZDoom 4.1.2

17 May 04:20
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GZDoom 4.1.1

06 May 07:09
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GZDoom 4.1.0

29 Apr 06:47
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GZDoom 4.0.0

09 Apr 19:13
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GZDoom 3.7.2

20 Jan 20:52
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