Releases: ZDoom/gzdoom
Releases · ZDoom/gzdoom
GZDoom g4.2.3
- fixed wrong offset on Fighter's Fist
- Added Armor to Hexen fullscreen display
- Export F3DFloor structure and related data.
- fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer
- Fixed crash with mock2.wad in software.
- Fix for LineTrace not setting its starting sector based on its offset.
- fixed: sector lights could access the sector before it was set.
- Fixed ancient ZDoom savegame slot selection bug. When creating new autosaves LastAccessed and LastSaved were not updated accordingly.
- Fix crash on vulkan with a large number of texture shaders.
- adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
- internal restructuring of music system.
- fixed inventory scroll arrows in alternative HUD
- add m_quickexit option for quick exit in game menu
- fixed a crash in the software renderer that caused wallsprites to crash
- cleanup of game exit code to be more reliable, as this could cause spurious crashes.
- Fixed capped tall skies not working (Heretic and Hexen).
- Fixed sky stretching for the new freelook limit.
- made GL nodes loader more resilient to broken data
- Fixed CheckBossDeath not checking for actor replacements.
- fallback to console font in case of missing small font
- fixed: pickup flash didn't fade out if player was killed by pickup
- fixed: The dynamic lights must be initialized before the first frame is ticked.
- fixed SPC music looping after update to GME 0.6.2
- fixed broken walkthrough of Restoring Deimos MAP03
- fixed broken walkthrough of Skulldash MAP04
- implicitly clear local dynamic arrays
- fixed crash with dynamic light manipulation through netevents.
- when adding some minmum lateral movement to trigger collision detection, do not just set Vel.X but actually use a vector pointing in the proper facing direction of the actor.
- fixed GetLineX/GetLineY ACS implementation
GZDoom g4.2.2
Important note: This release has been shelved due to a serious last second bug. Please get 4.2.3 instead