-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
whe to ebp conversion breaks/changes parameters in modifiler list #1
Comments
Can you attach here the original whe as well as the one exported from the OE after your edits? |
Here! There are 3 files in the archive, the one with 1 at the end is made through your envelope. There is also an ebp made with the 2008 envelope. There is no error there. |
Forgot to give sgm.... Here are the missing whm and sgm files |
Can you tell me the steps you take to convert the file? I'm currently getting exactly the same file as the one without the "1" suffix. |
Just took the original file and made a conversion whe to ebp. I checked other units and modifler (vertical and horizontal aiming) became 0, although it should be default 50 units. Then I took this whe file and checked with an older conversion and there was no such error. Of course then I rechecked with your envelope and modifler was 0!) |
Hello amorgun! I decided to use your converter and it is better than the ones in other communities and newer, but there is a strange bug with the parameters in the object editor, namely it disables the settings in the Modifiler list related to aim_vertical and aim_horizontal. Instead of the standard number of 50 units, it spells out 0 units..... This is not critical, as it does not affect the units in the game, only their display in the oe. Until I found this bug, I thought I was breaking the aiming animation, but then I looked in the oe and found this.....
This is what's after the conversion to ebp.



I fixed that.



The text was updated successfully, but these errors were encountered: