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OpenGL.h
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#pragma once
// Copyright 2015 by Joseph Forgion
// This file is part of VCC (Virtual Color Computer).
//
// VCC (Virtual Color Computer) is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// VCC (Virtual Color Computer) is distributed in the hope that it will be
// useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with VCC. If not, see <http://www.gnu.org/licenses/>.
//
// 2025/04/10 - Craig Allsop - Add OpenGL rendering.
//
#include "IDisplay.h"
#if USE_OPENGL
#include "OpenGLFont.h"
namespace VCC
{
struct OpenGL : public IDisplay
{
enum // result codes - NOTE: don't reorder this pls, only append.
{
OK, // no error
ERR_INITIALIZED, // already initialized
ERR_NOTINITIALIZED, // not initialized
ERR_TMPREGISTERCLASS, // unable to register temporary class
ERR_TMPCREATEWINDOW, // unable to create temporary window
ERR_TMPGETDC, // unable to get temporary window device context
ERR_REGISTERCLASS, // unable to register gl class
ERR_CREATEWINDOW, // unable to create gl window
ERR_GETDC, // unable to get gl window device context
ERR_TMPCREATECONTEXT, // unable to create open gl context
ERR_SETPIXELFORMAT, // unable to configure pixel format
ERR_MISSINGAPIS, // unable to get open gl apis
ERR_GLVERSION, // unable to get open gl version
ERR_BADOPTION, // invalid option being set
ERR_FONTHBITMAP, // unable to load font bitmap
ERR_FONTDC, // unable to create device context for font
ERR_FONTGETDIBITS, // unable to get font bitmap bits
ERR_FONTTEXIMAGE2D, // unable to upload font to texture
ERR_TMPCHOOSEFORMAT, // unable to choose pixel format
ERR_TMPSETPIXELFORMAT, // unable to set pixel format
ERR_TMPMAKECONTEXT, // unable to set context
};
enum // flagOption
{
OPT_FLAG_ASPECT = 1, // force aspect ratio (default) ELSE stretch display
OPT_FLAG_NTSC, // use 50hz aspect ELSE 60hz aspect (default)
};
enum // rectOption
{
OPT_RECT_DISPLAY = 1, // display surface rectangle
OPT_RECT_RENDER, // entire render output rectangle
OPT_RECT_SURFACE, // get rectangle of surface
};
OpenGL() : detail(nullptr) {}
int Setup(void* hwnd, int width, int height, int statusHeight) override;
int Render() override;
int RenderBox(float x, float y, float w, float h, Pixel color, bool filled) override;
int RenderText(const OpenGLFont* font, float x, float y, float size, const char* text) override;
int Present() override;
int Cleanup() override;
int SetOption(int flagOption, bool enabled) override;
int GetSurface(Pixel** pixels) override;
int GetRect(int rectOption, Rect* area) override;
int LoadFont(const OpenGLFont** outFont, int bitmapRes, const OpenGLFontGlyph* glyphs, int start, int end) override;
void DebugDrawLine(float x1, float y1, float x2, float y2, Pixel color) override;
void DebugDrawBox(float x, float y, float w, float h, Pixel color) override;
private:
struct Detail;
Detail* detail;
};
}
#endif // USE_OPENGL