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dont work in windows 10 arm #628
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I can confirm that it works (almost perfectly) on a Pinephone on Linux. So ARM can work. Specs:
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@OElabs-official does the glium examples work? does the glow examples work? |
no, tested glium toturial-01, works on host (win 10 x64 lstc (cargo run tested Ok),but force closed on target "cargo build --release --target=aarch64-pc-windows-msvc" >> thread 'main' panicked at 'called |
Please open a issue on the |
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That's quite crytic, was there anything else to the errors than that? As for MSVC on Linux, you are right that there is practically no way to use Microsoft's tooling (MSVC) on Linux. You can, however, use MinGW ( |
@OElabs-official please check out latest # eframe = { version = "0.14.0", path = "../eframe" }
eframe = { version = "0.14.0", path = "../eframe", default-features = false, features = ["default_fonts", "egui_glow"] } (flip which line is commented) Then run |
err while >> --release so i deleted this line; but same problem on target ; Err >> NoAvailablePixelFormat egui_glow\src\epi_backend.rs:48:14 |
Compiling howto v0.1.0 (D:\code-x\download\glow-main\examples\howto) |
What is |
For |
Sorry for my confusion, I managed to find the example of Essentially, the problem is that the example is trying to link to SDL2, as it uses SDL2 for windowing/context, instead of what egui uses, which is glutin. I need to emphasize that this will not help you get egui working, as egui does not use SDL2, and either way, the problem with intializing OpenGL context would persist for any context library, so don't bother installing SDL2 and getting the example working unless you really want to. The only fix for this is to make a version of egui that does not use an sRGB framebuffer, or for your drivers to support it. |
The glium backend is gone, and egui no longer use an sRGB framebuffer, so I'm closing this |
tested with snapdragon 850 && 810 CPU (galaxy book 2 / Lumia 950 XL)
gui force closed.
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