You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Nov 30, 2018. It is now read-only.
Hi.
The IQM format isn't really widely used amongst 3D artists, so to speak. Löve is a little friendly framework and lots of beginners use it. A younger game developper can't really guess from all the dead links over the internet what's the best way to export models to the IQM format.
There are things like Noesis, that I've never heard of, or lsalzman's converter (https://github.com/lsalzman/iqm) but there's little (none ?) documentation for it and it isn't referenced anywhere. Xonotics developpers use their own IQM converter but it is hard to find and probably kind of hard to use too.
It would probably be a good idea to reference some ways to generate IQM files before less experienced Love3D users download shady stuff.
The text was updated successfully, but these errors were encountered:
Hi.
The IQM format isn't really widely used amongst 3D artists, so to speak. Löve is a little friendly framework and lots of beginners use it. A younger game developper can't really guess from all the dead links over the internet what's the best way to export models to the IQM format.
There are things like Noesis, that I've never heard of, or lsalzman's converter (https://github.com/lsalzman/iqm) but there's little (none ?) documentation for it and it isn't referenced anywhere. Xonotics developpers use their own IQM converter but it is hard to find and probably kind of hard to use too.
It would probably be a good idea to reference some ways to generate IQM files before less experienced Love3D users download shady stuff.
The text was updated successfully, but these errors were encountered: