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Sample project not working anymore #35
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You are most likely passing a wrong webclientId into the sample script. Make sure the id was created as "web application" in the Oauth2 client id section in the developer console of your project. |
SAme exception here. |
Ok, your Google project has to have to Oauth clients configured:
I tried the Unity sample myself last week. It works. It's purely a configuration error on your Google project. |
I guessed so. Let me try again from scratch. and come back with results! |
Same exception here.'Google.GoogleSignIn+SignInException'. |
@timtimma I'm currently having the same issue, in my project I have found that the error occurs with the following code, on line 47-48 in the sample: I don't know if anyone has a solution yet, I have at least tried several ideas from other people, but nothing seems to work... |
I got it working. It had to do with me creating credentials on my own and mixing it up with Firebase's own credential creating ... |
Tried a lot of different configurations, but none of them worked out for me. Here are the exact steps i took:
Is it ag Bug? Did something change in the Way you have to create the Credentials? |
I struggled with this for a while until I came across the following: keytool -exportcert -list -v -alias androiddebugkey -keystore %USERPROFILE%.android\debug.keystore Don't get the SHA-1 from your unity project. You need the debug version instead which is tied to your computer+android. |
Since last few days, the unity google sign in sample is not working anymore. It did work earlier however now it throws DeveloperError with 'Google.GoogleSignIn+SignInException'. Please help.
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