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Can't use with Facebook SDK #6
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I can confirm this issue is happening as I've encountered the same problem. In Android, the Facebook login works but the Google signin button does not as I'm unable to resolve all dependencies as described in issue #5 |
I ran into the same issue earlier today and solved it by modifying the
#import <FBSDKCoreKit/FBSDKApplicationDelegate.h>
/**
* Handle the auth URL.
*/
- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary *)options {
return
[[GIDSignIn sharedInstance] handleURL:url
sourceApplication:options[UIApplicationOpenURLOptionsSourceApplicationKey]
annotation:options[UIApplicationOpenURLOptionsAnnotationKey]] ||
[[FBSDKApplicationDelegate sharedInstance] application:app
openURL:url
sourceApplication:options[UIApplicationOpenURLOptionsSourceApplicationKey]
annotation:options[UIApplicationOpenURLOptionsAnnotationKey]];
}
/**
* Handle the auth URL
*/
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
return [[GIDSignIn sharedInstance] handleURL:url
sourceApplication:sourceApplication
annotation:annotation] ||
[[FBSDKApplicationDelegate sharedInstance] application:application
openURL:url
sourceApplication:sourceApplication
annotation:annotation];
} I've only tested this on iOS so far. I'll report back if I find any issues with the Android version. |
It looks like this plugin could benefit from using Unity's |
This is fixed in version 1.0.2 of the plugin. |
Using Unity Package Version 1.0.2. CommandInvokationFailure: Failed to re-package resources. |
Looks like the error was truncated - I see most of the command line, but not the actual error. Can you open a new Issue and maybe put the log in a Gist? |
Failed to re-package resources when using with facebook SDK...any fixes??? |
Can't use google-signin-unity with Facebook SDK. After Facebook sign in, browser shows blank(white) screen and nothing happens.
Steps to reproduce:
If I delete /Assets/Plugins/iOS/GoogleSignIn/GoogleSignInAppController.* from my unity project, Facebook auth works correctly.
Tried with unity 5.5.2, 5.6.4;
play-services-resolver v1.2.59.0.
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