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gui.py
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#herpderp how do you comment
# ############################### #
# Kimberly Furuya #
# CS 6452 Fall 2013 #
# Prototyping Interactive Systems #
# adapted from http://www.jython.org/jythonbook/en/1.0/GUIApplications.html
# ############################### #
# java swing!
from javax.swing import (BoxLayout, ImageIcon, JButton, JFrame, JPanel, JPasswordField, JLabel, JTextArea, JTextField, JScrollPane, SwingConstants, WindowConstants, GroupLayout, BorderFactory)
import java.awt as awt
from java.awt import Component, GridLayout, BorderLayout
import java.net as net
import java.lang as lang
import javax.swing as swing
import pickle
import socket
import sys
import thread
import threading
import time
class Timer:
def __init__(self, interval, callback):
self.interval = interval
self.callback = callback
self.running = 0
def start(self):
if self.running:
pass
self.running = 1
self.thread = threading.Thread(target=self.runloop)
self.thread.start()
def runloop(self):
while self.running:
time.sleep(self.interval)
self.invokeCallback()
self.running = 0
self.thread = None
def stop(self):
if not self.running:
pass
self.running = 0
def invokeCallback(self):
self.callback(self)
class chatInstance:
def __init__(self):
self.messageText = swing.JTextArea(text = "new chat instance!", editable = False, lineWrap = True, size = (300,1))
self.state = "Not in chatroom"
self.CHATID = 0
self.status = swing.JLabel("")
return
class login:
def __init__(self):
# Launches the login screen, initializes self.window, the primary frame
self.done = False
self.friendsData = ['']
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.chatHistory = {}
self.usernameField = JTextField('guest',20)
self.status = JTextField(text='setStatus', editable=True)
self.portNumber = "6666"
self.IP = "127.0.0.1"
self.window = swing.JFrame("Catchy Messenger Name")
self.chatWindow = swing.JFrame()
self.window.windowClosing = self.goodbye
tempPanel = swing.JPanel()
tempPanel = awt.BorderLayout()
loginPage = JPanel(GridLayout(0,2))
self.window.add(loginPage)
loginPage.add(JLabel("Enter today's username", SwingConstants.RIGHT))
loginPage.add(self.usernameField)
textIP = swing.JTextField(text = self.IP, editable = True)
#chatHistory = swing.JTextArea(text = "new chat instance!", editable = False, lineWrap = True, size = (300,1))
loginButton = JButton('Log in', actionPerformed=self.login)
loginPage.add(JLabel(""))
loginPage.add(loginButton)
loginPage.add(textIP)
loginPage.add(JLabel("Change IP from default?", SwingConstants.LEFT))
loginPage.add(swing.JTextField(text=self.portNumber, editable=True))
loginPage.add(JLabel("Change Port from default?"))
self.window.pack()
self.window.visible = True
return
def sendToServer(self, message):
self.sock.send(message)
return self.sock.recv(1024)
def login(self, event):
#TODO: check server if username taken
#TODO: log in here
username = self.usernameField.text
try:
self.window.visible = False
self.window = self.friendsList(username)
print "Connecting To", self.portNumber, self.IP
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
print ((self.IP, self.portNumber))
self.sock.connect((self.IP, int(self.portNumber)))
print "Connected"
self.sock.send(pickle.dumps(("HELLO", str(self.usernameField.text), str(self.status.text))))
self.done = True
return
#self.friendsData = self.friendsData[1]
#self.friendsData = list(self.friendsData.keys())
except:
print "Clientside magic smoke left the box"
raise
# This is the callback for all the radio buttons.
#TODO: ping server with new status
def radioCallback(self, event):
print event
return
def launchChatIn(self, event):
#Launches one chat window per conversation. TODO: less wizard of oz
chatWindow = swing.JFrame("The Boss")
self.chatHistory['The Boss'] = chatInstance()
chatWindow.contentPane.layout = awt.BorderLayout()
#self.chatHistory = swing.JTextArea(text = "new chat instance!", editable = False, lineWrap = True, size = (300,1))
chatHistoryPanel = swing.JPanel()
chatHistoryPanel.add(swing.JScrollPane(self.chatHistory['The Boss'].messageText))
chatWindow.contentPane.add(chatHistoryPanel)
#TODO: key listener so [return] enters text
#TODO: more complicated than boss parroting action
entryPanel = swing.JPanel()
chatWindow.contentPane.add("South", entryPanel)
entryPanel.layout = awt.BorderLayout()
#TODO change data structure of chatHistory to hold multiple chats
self.field = swing.JTextField()
entryPanel.add(self.field)
entryPanel.add("East", swing.JButton("Enter Text", actionPerformed=self.enterText))
chatWindow.pack()
chatWindow.show()
self.chatWindow.visible = False
def enterText(self, event):
#TODO: fancy server things.
#self.chatHistory.setText(self.chatHistory.setText(self.field))
print self.field.text
user = 'The Boss'
#self.chatHistory.setText(self.chatHistory.setText("Get to work!"))
chatLog = self.chatHistory[user].messageText.text
chatLog = chatLog + "\n" + self.field.text
self.chatHistory[user].messageText.setText(chatLog)
def hide(self, event):
self.chatWindow.visible = False
def callBoss(self, event):
self.chatWindow = swing.JFrame("Incoming message!")
newPanel = JPanel(GridLayout())
self.chatWindow.add(newPanel)
newPanel.add(swing.JLabel("New message from The Boss. Accept?"))
newPanel.add(JButton("Yes", actionPerformed=self.launchChatIn))
newPanel.add(JButton("No", actionPerformed=self.hide))
self.chatWindow.pack()
self.chatWindow.show()
def launchChatOut(self, event):
# format: ["INVITE", [user1, user2, ...]]
print self.list.selectedValue
self.sock.send(pickle.dumps(["INVITE", [str(self.list.selectedValue)]]))
#TODO: build real chat client functionality
dialog = swing.JFrame("Server error")
dialog.contentPane.layout = awt.BorderLayout()
dialog.contentPane.add(swing.JLabel("Internal error. " + self.list.selectedValue + " is not online."))
dialog.size=(400,200)
dialog.show()
return
def updateSatus(self, event):
print self.status.text
return
def friendsList(self, username):
self.window = swing.JFrame(username)
self.window.layout = awt.BorderLayout()
statusPanel = swing.JPanel()
statusPanel.layout = awt.GridLayout(4,1)
# Set status placeholder UI
statusPanel.border = swing.BorderFactory.createTitledBorder("Status")
buttonGroup = swing.ButtonGroup()
radioButton = swing.JRadioButton("Away", actionPerformed=self.radioCallback)
buttonGroup.add(radioButton)
statusPanel.add(radioButton)
radioButton = swing.JRadioButton("Here", actionPerformed=self.radioCallback)
buttonGroup.add(radioButton)
statusPanel.add(radioButton)
#Wizard of Oz incoming chat request
radioButton = swing.JButton("Page Boss", actionPerformed=self.callBoss)
buttonGroup.add(radioButton)
statusPanel.add(radioButton)
statusPanel.add(self.status)
#statusPanel.add(swing.JButton("Update Status", actionPerformed=self.updateStatus))
#Buddy list
panel = swing.JPanel()
panel.layout = awt.BorderLayout()
panel.border = swing.BorderFactory.createTitledBorder("Friends Online")
##TODO: fix threading so that friends load before the window
print self.friendsData
self.friendsData.append('guest')
print '2'
self.list = swing.JList(self.friendsData)
panel.add("Center", swing.JScrollPane(self.list))
launchChatButton = swing.JButton("Launch chat?", actionPerformed=self.launchChatOut)
panel.add("South", launchChatButton)
self.window.windowClosing = self.goodbye
pane = JScrollPane()
pane.getViewport().add(self.list)
panel.add(pane)
self.window.add("North", statusPanel)
self.window.add("South", panel)
self.window.pack()
self.window.visible = True
return self.window
def goodbye(self, event):
print "Goodbye!"
self.sock.send(pickle.dumps(["GOODBYE"]))
print self.sock.recv(1024)
sys.exit()
return
def readin(self):
##handles input from server
hold = ''
while not(hold):
hold = self.sock.recv(1024)
hold = pickle.loads(hold)
type = hold[0]
if type == "ONLINE_USERS":
self.friendsData = hold[1]
del self.friendsData[str(self.usernameField.text)]
self.friendsData = list(self.friendsData.keys())
self.window.visible = False
self.friendsList(str(self.usernameField.text))
if __name__ == '__main__':
login = login()
while 1:
if login.done:
login.readin()