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Last time i checked, IQM did not support per-bone bboxes, only per-frame bboxes. For physics based animations (ragdolls, etc), per-bone bboxes would be a nice touch.
Currently my workaround is to generate them at load time, but having them baked into the IQM format would make loading quicker.
The text was updated successfully, but these errors were encountered:
Last time i checked, IQM did not support per-bone bboxes, only per-frame bboxes. For physics based animations (ragdolls, etc), per-bone bboxes would be a nice touch.
Currently my workaround is to generate them at load time, but having them baked into the IQM format would make loading quicker.
The text was updated successfully, but these errors were encountered: