Render sprites to an off-screen area to reduce artifacts #15
Labels
bug
Something isn't working
Engine
Changes involving engine code (mostly C or MIPS assembly)
Technical Debt
This is a technical debt from another task
This task is a technical debt for #7 and may depend on most VRAM mappings being used, so most VRAM-related features must be at least working until this change is made.
This task will prevent a bug that makes animation tiles way to apparent when Sonic's sprite is rotated. By rendering the sprite frame to an off-screen texture in VRAM, we can take this pre-rendered frame and rotate or flip it with no artifacts since it will work as a single quad.
Further, this will probably boost performance since we could use
SPRT_8
for the off-screen rendering.The text was updated successfully, but these errors were encountered: