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144hz and VSync #61
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Hi! Then you'll have to do frame throttling on your game loop to adjust to your target frame rate, for example using SDL_Delay() + SDL_GetTicks() if you're using libSDL. |
Thanks Marc, Please take a look here : Today 144hz screens are common things under gaming scene, so, ther is my two cents :
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Hi again, |
Thanks Mark, I will take a look over Nvidia low level things like GSync and how affect to SDL2 Window handling. Because Tilengine demos are affected too, we need to think about maintaining compatibility with more screen refresh frequencies before making serious projects. Greetings |
Maybe this article on how SDL2 handles adaptive sync may help: |
Hi Marc,
Samples and main game loop are unplayable under 144Hz (aka 144 fps). VSync is not working here...
I don't know if caused by SDL2 or by Tilengine... How can be addressed?
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