diff --git a/content/en/docs/refguide/mobile/using-mobile-capabilities/augmented-reality/how-to-ar-simple-cube.md b/content/en/docs/refguide/mobile/using-mobile-capabilities/augmented-reality/how-to-ar-simple-cube.md index 59084525c21..90b79446f70 100644 --- a/content/en/docs/refguide/mobile/using-mobile-capabilities/augmented-reality/how-to-ar-simple-cube.md +++ b/content/en/docs/refguide/mobile/using-mobile-capabilities/augmented-reality/how-to-ar-simple-cube.md @@ -7,6 +7,10 @@ aliases: - /howto/mobile/how-to-ar-simple-cube/ --- +{{% alert color="warning" %}} +Augmented Reality on Mendix Native Mobile apps is no longer supported and does not work in Mendix 10.18 and above. If you plan to use augmented reality in a Mendix app, please build a [progressive web app](/refguide/mobile/introduction-to-mobile-technologies/progressive-web-app/) and use [WebXR](/refguide/mobile/using-mobile-capabilities/augmented-reality/get-started-with-web-xr/) instead. +{{% /alert %}} + ## Introduction Working with augmented reality (AR) is not all that different from implementing any other piece of Native functionality. Using just a few widgets, you can add two-or-three dimensional AR to your native mobile application. In this guide you will make a 3D cube by dragging and dropping widgets into your Mendix app and then configuring them.