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It sticks when I initially set it to True, but when I close and reopen the project it's back to false, even after saving.
This can be replicated on a brand new project. (Though make sure to create the scene first, otherwise the whole thing freezes if you try to save an imported mesh with no scene open?)
The text was updated successfully, but these errors were encountered:
I was unable to reproduce this issue on the latest main commit.
How are you saving the static mesh asset? The hotkey to save the selected asset is Shift + S. If you hit Ctrl + S that will save the current scene.
I think it would be helpful to track unsaved assets with an asterisk next to them, like most software does, so maybe I can add that in the future.
But the fact that the editor crashes when there is no active scene is definitely a bug. Thanks for pointing that out! I just pushed a commit that should fix that issue.
Actually, I have only tested on Windows, so it could still be an issue on Linux. You can also save an asset by right clicking on it and selecting "Save". You should see text in the log in the top left saying that the asset has been saved. If you are still seeing the issue where the Generate Triangle Collision property isn't being saved properly, it could definitely be a Linux issue.
Linux, Ubuntu 24.04.1 LTS
It sticks when I initially set it to True, but when I close and reopen the project it's back to false, even after saving.

This can be replicated on a brand new project. (Though make sure to create the scene first, otherwise the whole thing freezes if you try to save an imported mesh with no scene open?)
The text was updated successfully, but these errors were encountered: