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Generate Triangle Collision is not saving on imported mesh #29

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JamesMWestbrook opened this issue Jan 16, 2025 · 2 comments
Open

Generate Triangle Collision is not saving on imported mesh #29

JamesMWestbrook opened this issue Jan 16, 2025 · 2 comments

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@JamesMWestbrook
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Linux, Ubuntu 24.04.1 LTS

It sticks when I initially set it to True, but when I close and reopen the project it's back to false, even after saving.
Image
This can be replicated on a brand new project. (Though make sure to create the scene first, otherwise the whole thing freezes if you try to save an imported mesh with no scene open?)

@mholtkamp
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I was unable to reproduce this issue on the latest main commit.

How are you saving the static mesh asset? The hotkey to save the selected asset is Shift + S. If you hit Ctrl + S that will save the current scene.

I think it would be helpful to track unsaved assets with an asterisk next to them, like most software does, so maybe I can add that in the future.

But the fact that the editor crashes when there is no active scene is definitely a bug. Thanks for pointing that out! I just pushed a commit that should fix that issue.

@mholtkamp
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mholtkamp commented Jan 18, 2025

Actually, I have only tested on Windows, so it could still be an issue on Linux. You can also save an asset by right clicking on it and selecting "Save". You should see text in the log in the top left saying that the asset has been saved. If you are still seeing the issue where the Generate Triangle Collision property isn't being saved properly, it could definitely be a Linux issue.

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