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Question: Which mesh rendering strategy is better? #179

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yuedajiong opened this issue Feb 10, 2025 · 2 comments
Open

Question: Which mesh rendering strategy is better? #179

yuedajiong opened this issue Feb 10, 2025 · 2 comments

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@yuedajiong
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For render_mesh and render_mesh_paper, there are different strategies to obtain mask, depth, wireframe, normals, RGB, RGBA, etc. In a for loop, the interpolation and antialiasing operations after rasterization may be repeatedly invoked, consuming additional time. Which strategy is better overall?

Thanks!

@JohnG0024
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I don't see render_mesh_paper and render_mesh , which scripts are they from?

@yuedajiong
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yuedajiong commented Feb 14, 2025

In Trellis: mesh_renderer.py render()
In refered project by Trellis, has two functions: render_mesh_paper and render_mesh. Trellis home-page /readme "Modified Flexicubes: In this project, we used a modified version of Flexicubes to support vertex attributes."

@JohnG0024

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