@@ -12166,11 +12166,11 @@ interface WebGLRenderingContext {
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stencilOp(fail: number, zfail: number, zpass: number): void;
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stencilOpSeparate(face: number, fail: number, zfail: number, zpass: number): void;
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texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void;
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- texImage2D(target: number, level: number, internalformat: number, format: number, type: number, pixels: ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
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+ texImage2D(target: number, level: number, internalformat: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
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texParameterf(target: number, pname: number, param: number): void;
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texParameteri(target: number, pname: number, param: number): void;
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texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView | null): void;
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- texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
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+ texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void;
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uniform1f(location: WebGLUniformLocation | null, x: number): void;
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uniform1fv(location: WebGLUniformLocation, v: Float32Array | number[]): void;
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uniform1i(location: WebGLUniformLocation | null, x: number): void;
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