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ci(release): 3.0.1 [skip ci]
## [3.0.1](3.0.0...3.0.1) (2024-07-31) ### Bug Fixes * scene linking for scenes loaded by path ([#41](#41)) ([7dc5641](7dc5641))
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CHANGELOG.md

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# Changelog
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## [3.0.1](https://github.com/mygamedevtools/scene-loader/compare/3.0.0...3.0.1) (2024-07-31)
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### Bug Fixes
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* scene linking for scenes loaded by path ([#41](https://github.com/mygamedevtools/scene-loader/issues/41)) ([7dc5641](https://github.com/mygamedevtools/scene-loader/commit/7dc5641dfbb2cfae70ba7fe9268f4052183c0d73))
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# [3.0.0](https://github.com/mygamedevtools/scene-loader/compare/2.3.2...3.0.0) (2024-06-19)
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Packages/com.mygamedevtools.scene-loader/package.json

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{
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"name": "com.mygamedevtools.scene-loader",
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"version": "3.0.0",
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"version": "3.0.1",
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"displayName": "Advanced Scene Manager",
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"description": "This package simplifies scene operations: load, unload and transition. In a quick example:\n\n▐ // Unity Manager scene transition\n▐ yield return SceneManager.LoadSceneAsync(\"my-loading-scene\",\n▐ LoadSceneMode.Additive);\n▐ yield return SceneManager.LoadSceneAsync(\"my-target-scene\",\n▐ LoadSceneMode.Additive);\n▐\n▐ SceneManager.SetActiveScene(\n▐ SceneManager.GetSceneByName(\"my-target-scene\"));\n▐\n▐ SceneManager.UnloadSceneAsync(\"my-loading-scene\");\n▐ SceneManager.UnloadSceneAsync(\"my-previous-scene\");\n▐\n▐ // Advanced Scene Management scene transition\n▐ sceneLoader.TransitionToScene(\n▐ new LoadSceneInfoName(\"my-target-scene\"),\n▐ new LoadSceneInfoName(\"my-loading-scene\"));\n\nYou can also take advantage of these features:\n\n▪ Unified API for addressable and non-addressable scenes.\n▪ Awaitable scene operations.\n▪ Modular implementation with interfaces.\n▪ Load, unload or transition to multiple scenes.",
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"unity": "2021.3",

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