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Perk Suggestions #1

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gokiburikin opened this issue Oct 26, 2019 · 3 comments
Open

Perk Suggestions #1

gokiburikin opened this issue Oct 26, 2019 · 3 comments
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enhancement New feature or request

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@gokiburikin
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"If you have ideas for perks let me hear them, there aren't many in this pack yet"

You've added Pheromone Flood, I think it would be cool to also have a way to become Berserk either through bleeding (Berserkium blood), taking damage (Enrage) or just becoming permanently Angry maybe for some trade off.

A permanent +2 (or whatever you feel is balanced) to Wand Capacity (up to a soft/hard cap if one exists) could be pretty cool too since it would open up more wands to being usable. This could even be done for other wand stats, but it does overlap pretty heavily with the random wand stats perk.

Some kind of Projectile Repulsion Field where instead of having shots plink off of a shield, projectiles within range are subtly repelled.

Additional immunity would be nice (Lava, Acid) and would open up more wand uses (Acid, Lava trails.)

A Duplicate perk where the wand you're holding upon pickup is duplicated. Might be too powerful, but probably not that hard to implement.

A Thick Skin perk where you take less damage from status ailments like Burning, Poison, Toxic Sludge.

The ability to swallow an item (wand, spell, flask?) and spit it back up upon taking damage? Kind of weird, but has interesting utility. Basically a janky additional inventory slot.

A Dual Wield would probably be an excessively difficulty task to implement, but it would be cool if you could designate a Wand to dual wield.

Living Wand, basically create an either very healthy or immune Taikasauva of the wand you're currently holding (will be consumed to create the familiar.)

Spell Efficiency (don't know if it's possible, but), a perk that increases the uses of limited spells by 50-100% (15->23 or 15->30) or maybe even easier a 50% chance to not consume a charge when casting a spell.

@nuke-haus
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I think Critical + already covers the berserk blood aspect, it seems like it's basically just permanent berserker state.

+2 wand capacity is covered by the upgrade wand perk, there is a 1/8 chance it will boost the wand capacity by 1-5 slots.

Acid and lava resist might be possible, i'll take a look at those next.

Wand dupe is probably doable but too much work.

Something like thick skin might be doable if i research more.

Not sure if i can change spell usage counts.

@nuke-haus nuke-haus added the enhancement New feature or request label Oct 26, 2019
@ddbrackett-clgx
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Can a perk apply an Always Cast effect to the player (rather than a wand)?

@nuke-haus
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nuke-haus commented Nov 8, 2019

it might be possible but it would be difficult to implement in perk context.

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