You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"If you have ideas for perks let me hear them, there aren't many in this pack yet"
You've added Pheromone Flood, I think it would be cool to also have a way to become Berserk either through bleeding (Berserkium blood), taking damage (Enrage) or just becoming permanently Angry maybe for some trade off.
A permanent +2 (or whatever you feel is balanced) to Wand Capacity (up to a soft/hard cap if one exists) could be pretty cool too since it would open up more wands to being usable. This could even be done for other wand stats, but it does overlap pretty heavily with the random wand stats perk.
Some kind of Projectile Repulsion Field where instead of having shots plink off of a shield, projectiles within range are subtly repelled.
Additional immunity would be nice (Lava, Acid) and would open up more wand uses (Acid, Lava trails.)
A Duplicate perk where the wand you're holding upon pickup is duplicated. Might be too powerful, but probably not that hard to implement.
A Thick Skin perk where you take less damage from status ailments like Burning, Poison, Toxic Sludge.
The ability to swallow an item (wand, spell, flask?) and spit it back up upon taking damage? Kind of weird, but has interesting utility. Basically a janky additional inventory slot.
A Dual Wield would probably be an excessively difficulty task to implement, but it would be cool if you could designate a Wand to dual wield.
Living Wand, basically create an either very healthy or immune Taikasauva of the wand you're currently holding (will be consumed to create the familiar.)
Spell Efficiency (don't know if it's possible, but), a perk that increases the uses of limited spells by 50-100% (15->23 or 15->30) or maybe even easier a 50% chance to not consume a charge when casting a spell.
The text was updated successfully, but these errors were encountered:
"If you have ideas for perks let me hear them, there aren't many in this pack yet"
You've added Pheromone Flood, I think it would be cool to also have a way to become Berserk either through bleeding (Berserkium blood), taking damage (Enrage) or just becoming permanently Angry maybe for some trade off.
A permanent +2 (or whatever you feel is balanced) to Wand Capacity (up to a soft/hard cap if one exists) could be pretty cool too since it would open up more wands to being usable. This could even be done for other wand stats, but it does overlap pretty heavily with the random wand stats perk.
Some kind of Projectile Repulsion Field where instead of having shots plink off of a shield, projectiles within range are subtly repelled.
Additional immunity would be nice (Lava, Acid) and would open up more wand uses (Acid, Lava trails.)
A Duplicate perk where the wand you're holding upon pickup is duplicated. Might be too powerful, but probably not that hard to implement.
A Thick Skin perk where you take less damage from status ailments like Burning, Poison, Toxic Sludge.
The ability to swallow an item (wand, spell, flask?) and spit it back up upon taking damage? Kind of weird, but has interesting utility. Basically a janky additional inventory slot.
A Dual Wield would probably be an excessively difficulty task to implement, but it would be cool if you could designate a Wand to dual wield.
Living Wand, basically create an either very healthy or immune Taikasauva of the wand you're currently holding (will be consumed to create the familiar.)
Spell Efficiency (don't know if it's possible, but), a perk that increases the uses of limited spells by 50-100% (15->23 or 15->30) or maybe even easier a 50% chance to not consume a charge when casting a spell.
The text was updated successfully, but these errors were encountered: