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I was wondering how hard it would be to get a textured fill option--probably a new Paint type like the current color and gradient ones. Even if not implementing some kind of SVG feature / spec, this would be pretty useful in games for mixing colored and textured parts in art stored in a game-specific format (personally my application will probably include some kind of built-in drawing tool).
If the 'custom shaders' feature is implemented for meshes too it could be used for this. I'm currently having some issues with precision in gpux on mobile so prefer mesh / textured usually.
The text was updated successfully, but these errors were encountered:
I was wondering how hard it would be to get a textured fill option--probably a new
Paint
type like the current color and gradient ones. Even if not implementing some kind of SVG feature / spec, this would be pretty useful in games for mixing colored and textured parts in art stored in a game-specific format (personally my application will probably include some kind of built-in drawing tool).If the 'custom shaders' feature is implemented for meshes too it could be used for this. I'm currently having some issues with precision in gpux on mobile so prefer mesh / textured usually.
The text was updated successfully, but these errors were encountered: