Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Textured fill #29

Open
nikki93 opened this issue Jan 14, 2020 · 0 comments
Open

Textured fill #29

nikki93 opened this issue Jan 14, 2020 · 0 comments

Comments

@nikki93
Copy link

nikki93 commented Jan 14, 2020

I was wondering how hard it would be to get a textured fill option--probably a new Paint type like the current color and gradient ones. Even if not implementing some kind of SVG feature / spec, this would be pretty useful in games for mixing colored and textured parts in art stored in a game-specific format (personally my application will probably include some kind of built-in drawing tool).

If the 'custom shaders' feature is implemented for meshes too it could be used for this. I'm currently having some issues with precision in gpux on mobile so prefer mesh / textured usually.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant