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PradBuffer.cs
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namespace Prad.Buffer;
/// <summary>
/// <para> This is an custom made input buffer though which we can get the output even if the user have not completed typing. (Multi-threading) </para>
/// <para> coded by <a href="https://github.com/pradosh-arduino">@pradosh-arduino (github)</a> </para>
///
/// <a href="https://github.com/pradosh-arduino/buffer">Github source</a> • <a href="https://www.nuget.org/packages/buffer">Nuget</a> • <a href="https://dev.to/pradcode/better-input-method-for-c-4hnb">Blog</a>
/// </summary>
public class PradBuffer
{
private char[] buffer;
private int BufferSize;
/// <summary>
/// Stores the syntax highlighting data for the input buffer
/// </summary>
public Dictionary<string, object> SyntaxHighlights { get; set; } = new Dictionary<string, object>();
/// <summary>
/// Variable to enable syntax highlights during input.
/// </summary>
public bool EnableSyntaxHighlighting { get; set; } = false;
/// <summary>
/// <para> Stores the current index of the input buffer. </para>
/// <para> It is the position of the cursor in the string (buffer array). </para>
/// <para> It will only be less-than the 'Length' variable. </para>
/// </summary>
public int BufferIndex { get; private set; } = 0;
/// <summary>
/// Stores the total length of the input buffer.
/// </summary>
public int Length { get; private set; } = 0;
/// <summary>
/// Constructor to initialize the buffer with its size. Sets to default size of 1024 characters.
/// </summary>
public PradBuffer()
{
BufferSize = 1024;
buffer = new char[BufferSize];
}
/// <summary>
/// Constructor to initialize the buffer with your own character limit.
/// </summary>
/// <param name="size">The size of the buffer. Or the character limit.</param>
public PradBuffer(int size)
{
BufferSize = size;
buffer = new char[BufferSize];
}
/// <summary>
/// Function to insert a character to the buffer.
/// </summary>
/// <param name="c">The character to be inserted.</param>
private void InsertChar(char c)
{
if (Length >= BufferSize)
{
// Console.Beep(); // Indicate buffer overflow
return;
}
if (BufferIndex < Length)
{
Array.Copy(buffer, BufferIndex, buffer, BufferIndex + 1, Length - BufferIndex);
}
buffer[BufferIndex] = c;
BufferIndex++;
Length++;
}
/// <summary>
/// Clears the buffer for next usage, This function will not be automatically called, you have to call by yourself.
/// </summary>
public void ClearBuffer()
{
Array.Clear(buffer, 0, buffer.Length);
BufferIndex = 0;
Length = 0;
}
/// <summary>
/// Gets the input and stores it in the input buffer array cleanly. It does <b>NOT</b> return the buffer.
/// </summary>
public void GetInput()
{
ConsoleKeyInfo current;
while (true)
{
if (!Console.KeyAvailable) continue;
current = Console.ReadKey(true);
bool isCtrl = (current.Modifiers & ConsoleModifiers.Control) != 0;
if (isCtrl)
{
switch (current.Key)
{
case ConsoleKey.LeftArrow:
// Skip any whitespace first
while (BufferIndex > 0 && char.IsWhiteSpace(buffer[BufferIndex - 1]))
{
BufferIndex--;
Console.CursorLeft--;
}
// Then skip the word
while (BufferIndex > 0 && !char.IsWhiteSpace(buffer[BufferIndex - 1]))
{
BufferIndex--;
Console.CursorLeft--;
}
// Include first letter
if (BufferIndex < Length)
{
BufferIndex++;
Console.CursorLeft++;
}
break;
case ConsoleKey.RightArrow:
// Skip current word
while (BufferIndex < Length && !char.IsWhiteSpace(buffer[BufferIndex]))
{
BufferIndex++;
Console.CursorLeft++;
}
// Then skip any whitespace after the word
while (BufferIndex < Length && char.IsWhiteSpace(buffer[BufferIndex]))
{
BufferIndex++;
Console.CursorLeft++;
}
// Include first letter
if (BufferIndex < Length)
{
BufferIndex--;
Console.CursorLeft--;
}
break;
}
}
switch (current.Key)
{
case ConsoleKey.Enter:
if (Length != 0)
Console.WriteLine();
for (int i = 0; i < Length; i++)
{
if (buffer[i] == '\0')
{
Length = i;
break;
}
}
return;
case ConsoleKey.Backspace:
if (BufferIndex > 0)
{
BufferIndex--;
Length--;
Console.Write("\b \b");
// Shift characters to the left
for (int i = BufferIndex; i < Length; i++)
{
buffer[i] = buffer[i + 1];
}
buffer[Length] = '\0'; // Clear the last character
// Redraw the buffer
Console.Write("\r");
for (int i = 0; i < Length; i++)
{
Console.Write(" ");
}
Console.Write("\r");
WriteHighlight(GetBufferAsString() + " ");
Console.CursorLeft = BufferIndex;
}
break;
case ConsoleKey.LeftArrow:
if (Console.CursorLeft > 0)
{
Console.CursorLeft--;
BufferIndex = Console.CursorLeft;
}
break;
case ConsoleKey.RightArrow:
if (Console.CursorLeft < Length)
{
Console.CursorLeft++;
BufferIndex = Console.CursorLeft;
}
break;
case ConsoleKey.Home:
Console.Write("\r");
BufferIndex = 0;
break;
case ConsoleKey.End:
Console.Write("\r");
Console.CursorLeft = Length;
BufferIndex = Length;
break;
default:
InsertChar(current.KeyChar);
Console.Write("\r");
for (int i = 0; i < Length; i++)
{
Console.Write(" ");
}
Console.Write("\r");
WriteHighlight(GetBufferAsString());
BufferIndex = Console.CursorLeft;
break;
}
}
}
private void WriteHighlight(string str)
{
if (!EnableSyntaxHighlighting)
{
Console.Write(str);
return;
}
int currentIndex = 0;
while (currentIndex < str.Length)
{
bool matched = false;
foreach (var highlight in SyntaxHighlights)
{
string keyword = highlight.Key;
switch (highlight.Value)
{
case ConsoleColor color:
if (str.Substring(currentIndex).StartsWith(keyword))
{
Console.ForegroundColor = color;
Console.Write(keyword);
Console.ResetColor();
currentIndex += keyword.Length;
matched = true;
}
break;
case int colorInt:
if (str.Substring(currentIndex).StartsWith(keyword))
{
Console.ForegroundColor = (ConsoleColor)colorInt;
Console.Write(keyword);
Console.ResetColor();
currentIndex += keyword.Length;
matched = true;
}
break;
case string customColor:
if (str.Substring(currentIndex).StartsWith(keyword))
{
Console.Write(customColor + keyword + "\x1b[0m");
currentIndex += keyword.Length;
matched = true;
}
break;
default:
throw new InvalidOperationException($"Unsupported highlight value type: {highlight.Value.GetType()}");
}
if (matched)
{
break;
}
}
if (!matched)
{
Console.Write(str[currentIndex]);
currentIndex++;
}
}
}
/// <summary>
/// Gets the input and stores it in the input buffer array cleanly. It does <b>NOT</b> return the buffer. We can add a prefix to the input.
/// </summary>
/// <param name="prefix">The actual prefix needed to be displayed</param>
public void GetInput(string prefix)
{
ConsoleKeyInfo current;
Console.Write(prefix);
while (true)
{
if (!Console.KeyAvailable)
{
Thread.Sleep(10); // Prevent CPU overloading.
continue;
}
current = Console.ReadKey(true);
bool isCtrl = (current.Modifiers & ConsoleModifiers.Control) != 0;
if (isCtrl)
{
switch (current.Key)
{
case ConsoleKey.LeftArrow:
// Skip any whitespace first
while (BufferIndex > 0 && char.IsWhiteSpace(buffer[BufferIndex - 1]))
{
BufferIndex--;
Console.CursorLeft--;
}
// Then skip the word
while (BufferIndex > 0 && !char.IsWhiteSpace(buffer[BufferIndex - 1]))
{
BufferIndex--;
Console.CursorLeft--;
}
// Include first letter
if (BufferIndex < Length)
{
BufferIndex++;
Console.CursorLeft++;
}
break;
case ConsoleKey.RightArrow:
// Skip current word
while (BufferIndex < Length && !char.IsWhiteSpace(buffer[BufferIndex]))
{
BufferIndex++;
Console.CursorLeft++;
}
// Then skip any whitespace after the word
while (BufferIndex < Length && char.IsWhiteSpace(buffer[BufferIndex]))
{
BufferIndex++;
Console.CursorLeft++;
}
// Include first letter
if (BufferIndex < Length)
{
BufferIndex--;
Console.CursorLeft--;
}
break;
}
}
switch (current.Key)
{
case ConsoleKey.Enter:
if (Length != 0)
Console.WriteLine();
for (int i = 0; i < Length; i++)
{
if (buffer[i] == '\0')
{
Length = i;
break;
}
}
return;
case ConsoleKey.Backspace:
if (BufferIndex > 0)
{
BufferIndex--;
Length--;
Console.Write("\b \b");
// Shift characters to the left
for (int i = BufferIndex; i < Length; i++)
{
buffer[i] = buffer[i + 1];
}
buffer[Length] = '\0'; // Clear the last character
// Redraw the buffer
Console.Write("\r");
for (int i = 0; i < Length + prefix.Length; i++)
{
Console.Write(" ");
}
Console.Write("\r");
WriteHighlight(prefix + GetBufferAsString() + " ");
Console.CursorLeft = BufferIndex + prefix.Length;
}
break;
case ConsoleKey.LeftArrow:
if (Console.CursorLeft > prefix.Length)
{
Console.CursorLeft--;
BufferIndex = Console.CursorLeft - prefix.Length;
}
break;
case ConsoleKey.RightArrow:
if (Console.CursorLeft < Length + prefix.Length)
{
Console.CursorLeft++;
BufferIndex = Console.CursorLeft - prefix.Length;
}
break;
case ConsoleKey.Home:
Console.Write("\r");
Console.CursorLeft += prefix.Length;
BufferIndex = 0;
break;
case ConsoleKey.End:
Console.Write("\r");
Console.CursorLeft += Length + prefix.Length;
BufferIndex = Length;
break;
default:
InsertChar(current.KeyChar);
Console.Write("\r");
for (int i = 0; i < Length + prefix.Length; i++)
{
Console.Write(" ");
}
Console.Write("\r");
WriteHighlight(prefix + GetBufferAsString());
BufferIndex = Console.CursorLeft - prefix.Length;
break;
}
}
}
/// <summary>
/// Function to get the buffer values.
/// </summary>
/// <returns>It returns the buffer as an character array.</returns>
public char[] GetBuffer()
{
return buffer;
}
/// <summary>
/// Function to get the buffer array as a string.
/// </summary>
/// <returns>A proper string with buffer values.</returns>
public string GetBufferAsString()
{
return new string(buffer, 0, Length);
}
/// <summary>
/// Function to get the allocated buffer size.
/// </summary>
/// <returns>The buffer size in integer.</returns>
public int GetBufferSize()
{
return BufferSize;
}
/// <summary>
/// Function to set the buffer size.
/// This function will <b>CLEAR</b> the buffer and reallocate the buffer with the new size.
/// </summary>
/// <param name="size">The size of buffer (default is 1024)</param>
public void SetBufferSize(int size)
{
BufferSize = size;
buffer = new char[BufferSize];
}
}