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In WebGPU by default the canvas is cleared at the start of each draw pass. There's no built-in way to keep the previous frame and draw a new frame. I'd like to enable drawing onto the previous canvas frame like with Canvas2D.
The text was updated successfully, but these errors were encountered:
In WebGPU by default the canvas is cleared at the start of each draw pass. There's no built-in way to keep the previous frame and draw a new frame. I'd like to enable drawing onto the previous canvas frame like with Canvas2D.
The text was updated successfully, but these errors were encountered: