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main.py
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from typing import Optional, Type
import pygame
from scenes.abstract import AbstractScene
from scenes.tank import TankScene
from scenes.particles import ParticleScene
class Game:
def __init__(self):
self.sc = None
self.res = (2300, 700)
self.scene: Optional[AbstractScene] = None
self.clock = pygame.time.Clock()
self.fps = 60
def __enter__(self):
pygame.init()
pygame.mixer.init()
self.sc = pygame.display.set_mode(self.res)
return self
def __exit__(self, exc_class, exc_message, traceback_obj):
pygame.quit()
def load_scene(self, scene: Type[AbstractScene]):
self.scene = scene(self.sc, self.fps)
def run(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
self.scene.handle_event(event)
self.scene.update()
self.scene.render()
pygame.display.update()
self.clock.tick(self.fps)
with Game() as g:
g.load_scene(TankScene)
g.run()