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Help; Required To Port SEGI to HD SRP #24

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deltamish opened this issue Mar 23, 2018 · 9 comments
Open

Help; Required To Port SEGI to HD SRP #24

deltamish opened this issue Mar 23, 2018 · 9 comments

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@deltamish
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Hey,
With the HD SRP around the corner and having checked it out myself. Unity is moving closer to photorealism. and closer to Unreal like graphics .

And our current project is making heavy use of SEGI . I opneded up the SEGI and shader script. It seemed pretty straight forward at first. But I am having trouble to see where you are acessing Unity Standard shader "_MainTex,_Albedo" and what not

I was wondering if you could provide us on an insight on how I could go around port in to HD SRP
Just some API example wher I can modify the texture being sampled and maybe the render Passes

Thanks a ton :)

@noise2014
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plz up up !

@DuckyDuckling
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Unreal like graphics

@JasonWeise
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Yes please, this would be a great addition to our work in HD SRP also.

@smokelore
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Bump! It's been awhile and I'm really excited to use HD SRP, but don't want to leave SEGI behind!

@thecrazy
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I think we are going to have to port it ourselves

@badjester
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Did anyone tried to port it? Any success?

@NasosTsoukalas
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A fully real time voxel based system for URP based on SEGI is now available in the asset store, LUMINA GI: Voxel Based Global Illumination.
It is for URP and a HDRP version is also almost ready.

The system is made to work directly with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric scattering and lighting simulation.

@FormalSnake
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dat price tho

@NasosTsoukalas
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Hi, can contact in my Discord for current offers on this - https://discord.gg/X6fX6J5

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9 participants