forked from bonbonn1912/ConsoleEloCsgo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
244 lines (235 loc) · 7.4 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
const config = require("./config.json");
const Telnet = require("telnet-client");
const game = require("./utils/PlayerData/steamid");
const faceit = require("./utils/PlayerData/faceit");
const mm = require("./utils/PlayerData/mm");
const example = require("./utils/example");
const { default: axios } = require("axios");
const RETRY_TIMEOUT = 10 * 1000;
async function listen() {
const connection = new Telnet.Telnet();
const params = {
host: "127.0.0.1",
port: config.port,
negotiationMandatory: false,
timeout: 1500,
};
try {
await connection.connect(params);
console.log(`Successfully connected to the game on ${params.host}:${params.port}`);
} catch (e) {
console.log(
`Error: Unable to connect to ${params.host}:${params.port}.\nMake sure that "-netconport ${params.port}" is added to the CS:GO launch options and that the game is running.\nRetrying in 10 seconds...`
);
setTimeout(() => {
listen();
}, RETRY_TIMEOUT);
return;
}
const socket = connection.getSocket();
await sendMessage(connection, 0, "clear");
await sendMessage(
connection,
0,
` echo ------------------------------------- \n
echo |..BonBonns Rank Check Tool loaded..| \n
echo | Available Commands in official MM | \n
echo | [getranks] ---> prints to Console | \n
echo | [printranks] -------> to All-Chat | \n
echo | [teamprintranks] --> to Team-Chat | \n
echo | [openranks] --> to open MatchRoom | \n
echo ------------------------------------- `
);
let current_cmd = "";
let msg_log = "";
socket.on("data", async (data) => {
var msg = data.toString("utf8");
if (process.env.NODE_ENV !== "production" && current_cmd != "") {
msg = example.statusmessage6;
msg_log = msg;
}
if (
(msg.includes("STEAM_") ||
msg.includes("# userid name uniqueid connected ping loss state rate") ||
msg.includes("map :")) &&
current_cmd != "" &&
process.env.NODE_ENV == "production"
) {
msg_log = msg_log + msg + "\n";
}
if (
msg.includes("#end") &&
msg_log.includes(
"# userid name uniqueid connected ping loss state rate"
) &&
msg_log.includes("map :") &&
current_cmd != ""
) {
let playerList = [];
let faceitList = [];
ids = game.getSteamIds(msg_log);
let steamusernames = game.getSteamUsername(msg_log);
for (let i = 0; i < ids.length; i += 10) {
const idslice = ids.slice(i, i + 10);
const nameslice = steamusernames.slice(i, i + 10);
let url = mm.createUrl(idslice);
let players = await mm.getMMRank(url, idslice, nameslice);
faceitList = faceitList.concat(players);
}
faceit
.getElo(faceitList, current_cmd, msg_log)
.then((newPlayers) => {
for (let i = 0; i < newPlayers.length; i++) {
playerList.push(newPlayers[i]);
}
if (current_cmd == "getranks") {
consoleMessage(playerList, connection);
current_cmd = "";
msg_log = "";
}
if (current_cmd == "openranks") {
getUrl(msg_log, connection);
current_cmd = "";
msg_log = "";
}
if (current_cmd == "printranks" || current_cmd == "teamprintranks") {
printMessage(playerList, connection, current_cmd);
current_cmd = "";
msg_log = "";
}
})
.catch((err) => {});
} else if (
msg.includes(`Unknown command "getranks"`) ||
msg.includes("Unknown command: getranks")
) {
try {
current_cmd = "getranks";
if (process.env.NODE_ENV == "production") {
await connection.exec("status");
} else {
sendMessage(connection, 0, "echo loaded statusmessage for dev");
}
} catch (e) {
console.log("status -> " + e);
}
} else if (
msg.includes(`Unknown command "printranks"`) ||
msg.includes("Unknown command: printranks")
) {
try {
current_cmd = "printranks";
if (process.env.NODE_ENV == "production") {
await connection.exec("status");
} else {
sendMessage(connection, 0, "echo loaded statusmessage for dev");
}
} catch (e) {
console.log("status -> " + e);
}
} else if (
msg.includes(`Unknown command "teamprintranks"`) ||
msg.includes("Unknown command: teamprintranks")
) {
try {
current_cmd = "teamprintranks";
if (process.env.NODE_ENV == "production") {
await connection.exec("status");
} else {
sendMessage(connection, 0, "echo loaded statusmessage for dev");
}
} catch (e) {
console.log("status -> " + e);
}
} else if (
msg.includes(`Unknown command "openranks"`) ||
msg.includes("Unknown command: openranks")
) {
try {
current_cmd = "openranks";
if (process.env.NODE_ENV == "production") {
await connection.exec("status");
//getUrl(msg_log);
} else {
//getUrl(msg_log);
// sendMessage(connection, 0, "echo loaded statusmessage for dev");
}
} catch (e) {
console.log("status -> " + e);
}
} else if (
msg.includes(`Unknown command "teamprintelo"`) ||
msg.includes("Unknown command: teamprintelo") ||
msg.includes(`Unknown command "printelo"`) ||
msg.includes("Unknown command: printelo") ||
msg.includes(`Unknown command "getelo"`) ||
msg.includes("Unknown command: getelo")
) {
try {
sendMessage(
connection,
0,
"echo please use [ getranks | printranks | teamprintranks ] from now on"
);
} catch (e) {
console.log("status -> " + e);
}
}
});
}
async function consoleMessage(playerList, con) {
var message = "";
for (let i = 0; i < playerList.length; i++) {
message =
message +
`echo "${playerList[i].steamusername} -> MM-Rank: ${
playerList[i].mmRank
} | Faceit: ${
playerList[i].elo == "no elo" ? "No Acc found" : playerList[i].elo
} \n`;
}
await sendMessage(con, 0, "clear");
sendMessage(con, 0, message);
//sendMessage(con,1000, "echo visit github.com/bonbonn1912/ConsoleEloCsgo for more information");
}
async function printMessage(playerList, con, current_cmd) {
var mode = "say";
if (current_cmd == "teamprintranks") mode = "say_team";
for (let i = 0; i < playerList.length; i++) {
await sendMessage(
con,
0,
`${mode} "${playerList[i].steamusername} -> MM-Rank: ${
playerList[i].mmRank
} | Faceit: ${
playerList[i].elo == "no elo" ? "No Acc found" : playerList[i].elo
} `
);
}
sendMessage(
con,
0,
`${mode} visit github.com/bonbonn1912/ConsoleEloCsgo for more information`
);
}
async function sendMessage(con, delay, message) {
try {
await con.exec(message);
setTimeout(() => {}, delay);
} catch (e) {}
}
const open = require('open');
async function getUrl(statusMessage, con) {
let playerObjects = game.getPlayerObjects(statusMessage);
if (playerObjects.length > 0) {
try{
axios.post("https://csgo-lc-production.up.railway.app/api/v1/consoleelo", {
data: {player: playerObjects}
}).then(async (data) =>{
open(data.data.url);
// console.log(data.data.url)
})
}catch(e){}
}
}
listen();