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Accurate PBR Shading - Uses a pre-calculated lookup texture for the environment BRFD. This gives much more accurate results for reflections and fixes the high amount of fresnel that the Standard shader has.
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Packed Mask - Packed Texture that contains four grayscale textures: Metallic (Red), Occlusion (Green), Detail Mask (Blue), Smoothness (Alpha). Tools for packing textures: Smart Texture, Texture Utility or use the tool in the inspector
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Detail Map Similar to HDRP/Lit but uses one Abledo(RGB) + Smoothnes (A) texture instead of the desaturated albedo with blend mode overlay and one normal map texture
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Geometric Specular AA - Remove specular shimmering on hard edges
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Specular Occlusion - Removes fresnel from reflections on dark parts of the lightmap
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Bicubic Lightmap - Enabled by default in the config. Bicubic sampling for a smoothner lightmap
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Baked Specular - Enables specular highlights if used with Directional, SH or RNM lightmap mode, or get specular from light probes if the object is not static
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Antialiased Cutout - Used in cutout mode, instead of the default cutout mode that standard uses. Requires Multisample anti-aliasing. For MSAA to work in unity scene view you need a post processing layer script. Makes edges of a cutout material smoother
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Bakery SH and RNM - After baking is done a script will automatically change it on all materials in the scene using this shader. Requiers Udon Bakery Adapter to work in VRChat.