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Hello, Thank you for sharing your amazing research. I am currently attempting object insertion using x2rgb, but the results seem a bit off, and I’d like to understand what might be going wrong.
this is the input img.
First, I ran RGB -> X for the scene, and this worked without any issues.
Next, I performed editing using the material and normal information of the object I want to insert, as shown below. I didn’t modify the irradiance in this step.
Afterward, I used your model for inference with the following settings:
seed=2256
inference_step=10
guidance_scale=7.5
image_guidance_scale=1.5
However, I got some strange results, as shown below.
Could you help me understand what I might be doing wrong?
The text was updated successfully, but these errors were encountered:
Run RGB->X to get background intrinsics (albedo, normal, roughness, metallicity, and irradiance).
Drop irradiance -- we will not use this in the following steps.
Perform insertion to get new intrinsics new_* -- put objects intrinsics onto background intrinsics.
Run X->RGB-inpainting with original background image, mask (masking the inserted objects), new_albedo, new_normal, new_roughness, new_metallicity as inputs.
(Optional) Use a second mask to clean up artifacts in the transition area.
Hello, Thank you for sharing your amazing research. I am currently attempting object insertion using x2rgb, but the results seem a bit off, and I’d like to understand what might be going wrong.
this is the input img.

First, I ran RGB -> X for the scene, and this worked without any issues.

Next, I performed editing using the material and normal information of the object I want to insert, as shown below. I didn’t modify the irradiance in this step.

Afterward, I used your model for inference with the following settings:
seed=2256

inference_step=10
guidance_scale=7.5
image_guidance_scale=1.5
However, I got some strange results, as shown below.
Could you help me understand what I might be doing wrong?
The text was updated successfully, but these errors were encountered: