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Copy pathMoonoMod.csproj
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MoonoMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{6FB86540-A87A-47F1-B5F8-9BECB5DCACB4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>MoonoMod</AssemblyName>
<RootNamespace>MoonoMod</RootNamespace>
<AssemblyTitle>MoonoMod</AssemblyTitle>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<TargetFramework>net462</TargetFramework>
<FileAlignment>512</FileAlignment>
<LangVersion>9.0</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<CopyLocal>false</CopyLocal>
<CopyToMods Condition="'$(CopyToMods)'==''">true</CopyToMods>
<DebugSymbols Condition="'$(Configuration)'=='Release'">false</DebugSymbols>
<DebugType Condition="'$(Configuration)'=='Release'">None</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(GamePath)'==''">
<GamePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Lunacid\')">C:\Program Files (x86)\Steam\steamapps\common\Lunacid\</GamePath>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>$(GamePath)BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>$(GamePath)BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GamePath)BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GamePath)LUNACID_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GamePath)LUNACID_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GamePath)LUNACID_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(CopyToMods)'=='true'">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(GamePath)BepInEx\plugins\zkxs-dev-MoonoMod" />
<Message Text="Copied $(TargetFileName) to $(GamePath)BepInEx\plugins\zkxs-dev-MoonoMod" Importance="high" />
</Target>
</Project>