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Zero normals fix #1

Merged
merged 1 commit into from
Feb 29, 2024
Merged

Zero normals fix #1

merged 1 commit into from
Feb 29, 2024

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Aleshmandr
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Before:
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After:
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@Arlorean Arlorean merged commit 06a9563 into Arlorean:main Feb 29, 2024
@Arlorean
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Brilliant. Thanks for that. Are you using it in a project?

@Aleshmandr
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You are welcome. Not yet. I have a package with voxel destructions that I've used in a couple of projects.

https://play.google.com/store/apps/details?id=com.monster.demolition&hl=en_US
https://play.google.com/store/apps/details?id=com.thuggg.life&hl=es_419

But I'm using mesh generation with jobs, and I have an idea to render voxels with ray marching and use mesh generation for physics and collisions

@Arlorean
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Wow. Those games look great. I've yet to release a serious commercial game like those. How are you finding the free to play model. Is it generating any revenue for you?
Best of luck with your engine. There is something about voxels that is just really appealing and games like Teardown are the best of that kind of genre. I aspire to do something like that one day.

@Aleshmandr
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I just noticed your message. I'm just a regular developer at a company. I don't deal with issues related to the promotion of the game or monetization. Other people handle that. So, I simply receive a salary for my work. Good luck with your projects!

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2 participants