issues Search Results · repo:Aweptimum/Strike language:Lua
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inAweptimum/Strike (press backspace or delete to remove)Add and expose a spatial hash that can construct shapes and automatically register instances of them.
The collider class probably needs to either sit on top of it (become a broad-phase only feature), ...
enhancement
Aweptimum
- Opened on Nov 20, 2023
- #33
Similar to box2d begin_collision etc.
I d make a PR if I had the skills.
togfoxy
- 4
- Opened on Sep 9, 2023
- #31
Would be great to be able to get the points for reading/checking/fault finding etc.
Thanks!
togfoxy
- 7
- Opened on Sep 8, 2023
- #30
In my setup, I define both dynamic and static colliders - ones that should be moved by collisions and ones that shouldn
t. My player is a dynamic Capsule and I have a static Rectangle in the scene. If ...
bojjenclon
- 4
- Opened on Mar 26, 2022
- #13
the readme currently prescribes using the method S:trike for narrow phase collision detection however, this method is
undefined and errors. The intended method is actually callable with S.triking, however. ...
Nattie-G
- 1
- Opened on Nov 4, 2021
- #6
Installing Strike as per the readme instructions leads to a crash and error due to the dewallua library not being
included in the release. The github repo links to the correct files in your dewallua repo ...
Nattie-G
- 2
- Opened on Nov 4, 2021
- #3
I ran into this crash on require of the library on a fresh install (after copying DeWallua into libs). It s caused by
running a minimal LOVE project under and requiring Strike. It happens every time and ...
Nattie-G
- 2
- Opened on Nov 4, 2021
- #2

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