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Add and expose a spatial hash that can construct shapes and automatically register instances of them. The collider class probably needs to either sit on top of it (become a broad-phase only feature), ...
enhancement
  • Aweptimum
  • Opened 
    on Nov 20, 2023
  • #33

Similar to box2d begin_collision etc. I d make a PR if I had the skills.
  • togfoxy
  • 4
  • Opened 
    on Sep 9, 2023
  • #31

Would be great to be able to get the points for reading/checking/fault finding etc. Thanks!
  • togfoxy
  • 7
  • Opened 
    on Sep 8, 2023
  • #30

In my setup, I define both dynamic and static colliders - ones that should be moved by collisions and ones that shouldn t. My player is a dynamic Capsule and I have a static Rectangle in the scene. If ...
  • bojjenclon
  • 4
  • Opened 
    on Mar 26, 2022
  • #13

the readme currently prescribes using the method S:trike for narrow phase collision detection however, this method is undefined and errors. The intended method is actually callable with S.triking, however. ...
  • Nattie-G
  • 1
  • Opened 
    on Nov 4, 2021
  • #6

Installing Strike as per the readme instructions leads to a crash and error due to the dewallua library not being included in the release. The github repo links to the correct files in your dewallua repo ...
  • Nattie-G
  • 2
  • Opened 
    on Nov 4, 2021
  • #3

I ran into this crash on require of the library on a fresh install (after copying DeWallua into libs). It s caused by running a minimal LOVE project under and requiring Strike. It happens every time and ...
  • Nattie-G
  • 2
  • Opened 
    on Nov 4, 2021
  • #2
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