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Pull requests: CesiumGS/cesium
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Update coding guide with some basics on branching in shader code
#12490
opened Feb 20, 2025 by
ggetz
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3 of 6 tasks
Fix z-fighting and performance issues in 2D infinite scroll mode
PR - Changes Requested
#12488
opened Feb 19, 2025 by
andrewda
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6 tasks done
Mousemove fires outside canvas
PR - Changes Requested
#12473
opened Feb 10, 2025 by
Riley-Howley
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4 of 6 tasks
Splat shader
PR - Changes Requested
#12364
opened Dec 6, 2024 by
keyboardspecialist
•
Draft
7 of 8 tasks
Replace
push.apply
with dedicated function
#12361
opened Dec 5, 2024 by
javagl
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5 of 6 tasks
Fixed Matrix Multiplication Shaders
PR - Changes Requested
#12349
opened Dec 1, 2024 by
GGajanan1
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5 of 6 tasks
remove defaultValue() and create DefaultValue namespace
#12252
opened Oct 13, 2024 by
dave-b-b
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6 tasks done
Deprecated defaultValue.EMPTY_OBJECT and created EmptyObject standalone constant
#12238
opened Oct 7, 2024 by
anpaulan
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5 of 6 tasks
Additional OrientedBoundingBox functionality
PR - Changes Requested
#12178
opened Sep 1, 2024 by
javagl
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5 of 6 tasks
Issue 12053- CesiumJS should not use push.apply
PR - Changes Requested
#12176
opened Aug 31, 2024 by
Tim-Quattrochi
•
Draft
6 tasks done
Fix for PointCloudShading.normalShading parameter
#12066
opened Jul 4, 2024 by
YunVlad
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4 tasks done
Add support for clamping Vector 3D Tile point features to Terrain or 3d Tiles
#11710
opened Dec 19, 2023 by
gdiehlEB
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5 of 7 tasks
Initial WebXR display support for Scene
#11372
opened Jun 27, 2023 by
pupitetris
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5 of 7 tasks
A proposed implementation for passing imagery layers data to Fragment Shaders
#10187
opened Mar 10, 2022 by
xtassin
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Updated in the last three days: updated:>2025-03-09.