With an ECS foundation, FTGFW hopes to bring simplicity to a developer's introduction to Graphics and Video-Game programming. Similarly, it hopes to allow for a more blank slate for developing a Windows application.
- Create an FTGFWProgram Object
- Call
FTGFWProgram.initProgram()
(Check return value for success) - Add and set Scene Objects
- Call
FTGFWProgram.initRenderLoop()
(Check return value for success)
- Extend the Scene class to make a new Scene
- Override the
Scene.setupScene()
method - Override the
Scene.exitScene()
method - Use the
componentManager
andentityManager
Objects to create and remove such from the Scene