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Recursivity for DragonECS

Readme Languages:

Русский

English(WIP)

Simplifies event handling by stimulating recursive behavior, but works within the standard ECS flow. It ensures that events, which need to be processed within a single frame, are handled by all systems exactly once, regardless of where they originate.

Warning

The project is a work in progress, API may change.

While the English version of the README is incomplete, you can view the Russian version.


Installation

Versioning semantics - Open

Environment

Requirements:

  • Dependency: DragonECS
  • Minimum version of C# 7.3;

Optional:

  • Game engines with C#: Unity, Godot, MonoGame, etc.

Tested with:

  • Unity: Minimum version 2020.1.0;

Unity Installation

  • Unity Package

The package can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json:

https://github.com/DCFApixels/DragonECS-Recursivity.git
  • Source Code

The package can also be added to the project as source code.


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