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A mod for the game Stardew Valley, allowing buildings to be placed on otherwise nonvalid tiles. Requires the SMAPI mod loader.

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Build On Any Tile

A mod for the game Stardew Valley, allowing buildings to be placed on otherwise nonvalid tiles, such as water and other obstructions.

Contents

Installation

  1. Install the latest version of SMAPI.
  2. Download Build On Any Tile from the Releases page on GitHub, Nexus Mods, or ModDrop.
  3. Unzip Build On Any Tile into the Stardew Valley\Mods folder.

Multiplayer note:

  • Each player who wants to place buildings on nonvalid tiles will need to install this mod, but it is not required otherwise.

Options

Build On Any Tile includes options to enable or disable building placement on certain terrain types and obstructions.

To edit these options:

  1. Run the game using SMAPI. This will generate the mod's config.json file in the Stardew Valley\Mods\BuildOnAnyTile folder.
  2. Exit the game and open the config.json file with any text editing program.

This mod also supports spacechase0's Generic Mod Config Menu (GMCM). Players with that mod will be able to change config.json settings from Stardew's main menu.

The available settings are:

Name Valid settings Description
BuildOnAllTerrainFeatures false, true Enable this to place buildings on crops, trees, and similar objects. WARNING: Buildings will immediately delete those objects when placed over them.
BuildOnOtherBuildings true, false Enable this to place buildings on tiles that already contain other buildings.
BuildOnWater true, false Enable this to place buildings on water tiles.
BuildOnImpassableTiles true, false Enable this to place buildings on impassable tiles, e.g. cliffs and other obstructions.
BuildOnNoFurnitureTiles true, false Enable this to place buildings on tiles with the "NoFurniture" property.
BuildOnCaveAndShippingZones true, false Enable this to place buildings on tiles in the preset cave entrance and shipping bin areas.

Translation

Build On Any Tile supports translation of its Generic Mod Config Menu setting names and descriptions.

When Stardew Valley is launched, a file with the appropriate language code is loaded from the BuildOnAnyTile/i18n folder, or default.json if no specific translation exists. Note that the game must be restarted to update GMCM's displayed language.

See the Stardew Valley Wiki's Modding:Translations page for more information. Please feel free to submit translation files via pull request, linking the file in a GitHub issue, or any other method.

Available Translations

Language File Contributor(s)
English default.json Esca-MMC
Brazilian Portuguese pt.json RoxasAlt
Korean ko.json wally232
Simplified Chinese zh.json chasqiu

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A mod for the game Stardew Valley, allowing buildings to be placed on otherwise nonvalid tiles. Requires the SMAPI mod loader.

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