Simulates Rigid Body Physics Resolving Collisions
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Resolves Collisions of:
- Quad with Quad
- Circle with Circle
- Circle with Quad
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Algorithms for Resolving Collisions
- AABB (Quad)
- SAT (Rotated Quads and Polygons)
- GJK (Rotated Quads and Polygons))
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Different Modes for a given body
- Active Rigid Body
- Passive Rigid Body
- Non-Rigid Body