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1,161 contributions in the last year
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Contribution activity
April 2025
Created 19 commits in 2 repositories
Opened 7 pull requests in 3 repositories
defold/defold
1
open
4
merged
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Material constants now contain no duplicates
This contribution was made on Apr 10
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Make sure to set the pose_matrix_cache on the currently selected material
This contribution was made on Apr 8
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Added missing update when changing the Box physics shape in Box2d v3
This contribution was made on Apr 7
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Reenabled Box2d v2 as default
This contribution was made on Apr 7
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Fixed crash when the invalid tilemap cell index wasn't checked
This contribution was made on Apr 3
defold/extension-rive
1
merged
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Update libraries to rive-cpp version 9b43722
This contribution was made on Apr 4
defold/doc
1
open
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Updated notes about supported sound formats and sample rates
This contribution was made on Apr 3
Reviewed 18 pull requests in 2 repositories
defold/defold
17 pull requests
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Material constants now contain no duplicates
This contribution was made on Apr 10
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Throw an exception if the quaternion in GO or Collection is invalid
This contribution was made on Apr 10
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Added dynamic profiling scope for extensions
This contribution was made on Apr 9
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--keep-bob-uncompressed
for bob to speedup developmentThis contribution was made on Apr 9 -
Default to $XDG_DATA_HOME as the Linux Application Path
This contribution was made on Apr 9
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Use unique identifiers for factory-spawned game objects
This contribution was made on Apr 9
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Added API to get AABB for models.
This contribution was made on Apr 9
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Debug source paths
This contribution was made on Apr 9
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More info about property type
This contribution was made on Apr 8
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Make sure to set the pose_matrix_cache on the currently selected material
This contribution was made on Apr 8
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Fix
ComponentRenderConstants
allocationsThis contribution was made on Apr 7 -
Call
ResetPoseMatrixCache
once per frameThis contribution was made on Apr 4 -
Fixed crash when the invalid tilemap cell index wasn't checked
This contribution was made on Apr 3
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Added support for .opus sound format
This contribution was made on Apr 3
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sound mixer fix for negative offsets on 64-bit platforms
This contribution was made on Apr 3
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[Vulkan] Delete texture if texture parameters are different from stored parameters
This contribution was made on Apr 2
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Remove duplicate setting
This contribution was made on Apr 1
defold/extender
1 pull request
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Added flags for debug source remapping
This contribution was made on Apr 8
Created an issue in defold/defold that received 4 comments
Refactor GUI workflows in GO
As a first step, we try to list everything that is needed for a project to successfully migrate from using GUI to GO. We expect this task list to g…
4
comments
Opened 8 other issues in 3 repositories
defold/defold
2
closed
3
open
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Inconsistent behavior if "tint" is used in both vertex and fragment shader
This contribution was made on Apr 8
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Box2d performance regression between Box2d v2 and Box2d v3
This contribution was made on Apr 7
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collision_response events can fire multiple times
This contribution was made on Apr 7
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Tilemap set shape regression
This contribution was made on Apr 3
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Display unnamed physics shapes in the editor in a clearer way
This contribution was made on Apr 3
defold/extension-rive
2
closed
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Update to latest rive-cpp version
This contribution was made on Apr 4
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Crash when resizing the app window
This contribution was made on Apr 1
rive-app/rive-runtime
1
open
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Metal implementation asserts on texture mip map level count
This contribution was made on Apr 2