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Robert Konrad edited this page Mar 7, 2025 · 7 revisions

Supported defaults:

The best way to debug is by using the C/C++ IDE's (Visual Studio, Xcode, Clion, Code::Blocks,...) supported by Kore/kmake. For vscode search for the Kore extension which you can use to directly open and debug Kore projects.

Note that if you are using the Direct3D 11 backend in Windows 7 or 8 systems in a debug build, you will need to install the Windows 8.x SDK to acquire D3D11_1SDKLayers.dll, which is necessary for Direct3D 11's debug mode which is activated by default when running a Kore application in debug mode. This is not available through the Visual Studio installer, and you will have to download and install it manually. You can find the latest Windows 8 SDK on this page.

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