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5 changes: 4 additions & 1 deletion src/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -14,10 +14,13 @@
<div id="question">
<div id="info"><p></p></div>
<span class="tags">&lt;input pattern="<input type="text" id="userinput">"&gt;</span>
<button id="next" class="brilliant off"><i class="fa fa-check"></i> Siguiente</button>
<button id="next" class="brilliant off"><i class="fa fa-check"></i> <span id="nextLabel">Siguiente</span></button>
</div>
</div>
<div id="footer">
<p>
<input type="radio" name="language" id="espanyol" value="es"\ checked="checked"><label for="espanyol">Espanyol</label>
<input type="radio" name="language" id="english" value="en"\ ><label for="english">English</label></p>
<p><a href="/">Regex People</a> es una creación de <a href="https://www.emezeta.com/">Manz</a></p>
<p class="blue"><a href="https://lenguajehtml.com/">Lenguaje HTML</a> · <a href="https://lenguajecss.com/">Lenguaje CSS</a> · <a href="https://lenguajejs.com/">Lenguaje JS</a></p>
<p class="social">
Expand Down
31 changes: 26 additions & 5 deletions src/js/Game.ts
Original file line number Diff line number Diff line change
@@ -1,22 +1,35 @@
import Level from './Level';
import User from './User';



export default class Game {
content: HTMLElement = document.querySelector('#content');
userinput: HTMLInputElement = document.querySelector('#userinput');
nextButton: HTMLButtonElement = document.querySelector('#next');
nextButtonLabel: HTMLButtonElement = document.querySelector('#nextLabel');
languageSelector: HTMLButtonElement = document.querySelectorAll('input[type="radio"][name="language"]');
level: Level;
levels: any[] = [];
maxLevel: number = 1;
currentLevel: number = 1;
lang: string = localStorage.getItem('language') ? localStorage.getItem('language') : document.querySelector('input[name="language"]:checked').value;


constructor() {

let lang = localStorage.getItem('language') ? localStorage.getItem('language') : document.querySelector('input[name="language"]:checked').value;
document.querySelector(`input[name="language"][value="${lang}"]`).checked = true;

// handlers
this.nextButton.addEventListener('click', () => this.nextLevel());
this.userinput.addEventListener('input', e => this.onInput(e));
for (var i = 0; i < this.languageSelector.length; i++) {
this.languageSelector[i].addEventListener('click', e => this.changeLanguage(e));
}
}

addLevel(text: string, users: any[], solutions: boolean[], forbidden: string[] = []) {
addLevel(text: object, users: any[], solutions: boolean[], forbidden: string[] = []) {
this.levels[this.maxLevel] = {
number: this.maxLevel,
text,
Expand All @@ -33,7 +46,7 @@ export default class Game {
// preload level
let level = this.levels[num];
let users = level.users.map(e => new User(...e));
this.level = new Level(level.number, level.text, users, level.solutions, this.maxLevel, level.forbidden);
this.level = new Level(level.number, level.text, users, level.solutions, this.maxLevel, level.forbidden, this.lang);

// save current level
this.currentLevel = num;
Expand Down Expand Up @@ -112,19 +125,19 @@ export default class Game {
this.nextButton.classList.add('off');
let info = document.querySelector('#info');
info.classList.add('end');
info.innerHTML = `<p><span class="trophy dance">🏆</span> ¡Has terminado el juego!</p>`;
info.innerHTML = `<p><span class="trophy dance">🏆</span>${this.lang == 'es' ? '¡Has terminado el juego!' : (this.lang == 'en' ? 'You have finished the game!' : '')} </p>`;

let table = document.createElement('table');
table.classList.add('score');
for (let i = 0; i < this.maxLevel-1; i++) {
let sol = localStorage['level'+(i+1)] || '';
table.innerHTML += `<tr><td>Nivel ${i+1}</td><td>${sol}</td></tr>`;
table.innerHTML += `<tr><td>${this.lang == 'es' ? 'Nivel' : (this.lang == 'en' ? 'Level' : '')} ${i+1}</td><td>${sol}</td></tr>`;
}
info.appendChild(table);

let button = document.createElement('button');
button.classList.add('brilliant');
button.textContent = 'Volver a empezar';
button.textContent = `${this.lang == 'es' ? 'Volver a empezar' : (this.lang == 'en' ? 'Start over!' : '')} `;
button.addEventListener('click', e => this.resetGame());
info.appendChild(button);

Expand All @@ -138,4 +151,12 @@ export default class Game {
window.location.reload();
}

changeLanguage(e) {
// console.log(e)
this.lang = e.target.value;
localStorage.setItem('language', this.lang);
this.setLevel(this.currentLevel);
this.nextButtonLabel.innerHTML = (this.lang == 'es' ? 'Siguiente': (this.lang == 'en' ? 'Next level' : ''))
}

}
7 changes: 4 additions & 3 deletions src/js/Level.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,11 @@ export default class Level {
forbidden: string[] = [];
solution: boolean[];

constructor(num: number, text: string, users: User[], solution: boolean[], max, forbidden = []) {

constructor(num: number, text: object, users: User[], solution: boolean[], max, forbidden = [], lang: string) {
this.clear();
let md = snarkdown(text);
this.message.innerHTML = `${md} <strong class="nivel">Nivel ${num} / ${max-1}</strong>`;
let md = snarkdown(text[lang]);
this.message.innerHTML = `${md} <strong class="nivel">${lang == 'es' ? 'Nivel' : (lang == 'en' ? 'Level' : '')} ${num} / ${max-1}</strong>`;
users.forEach(e => this.content.appendChild(e.toNode()));
this.solution = solution;
this.forbidden = forbidden;
Expand Down
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