Racing game designed to work with BCI systems
- Player has to control movement in space
- The game must enable dificulty level adjustments from very easy for getting familiar with basic game controls to advanced that may be challenging even with a standard computer interface. Levels may be defined by speed, number of different input commands, scene complexity etc.
- Adjustable to fit various BCI paradigms (P300, SSVEP, Motor Imagery) (ability to place animated GIFs on screen)
- The game must accept commands from external control modules that can be easily configured for operation with the main game module.
- Should enable sending game state data including game events to the control module, enabling advanced interface design based on modern signal analysis including AI.
- Running on Linux is an advantage
- The game should comply with positive cultural and social norms (e.g. prevent violence).
- P300: recognizes EEG response to in-game events
- SSVEP: (steady state evoked potentials) recognition of different flickering patterns of objects in user focus.
- Motor Imagery: recognition of imaginary (or real) movements of limbs.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.