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CanvEngine

Game engine using CPU-based rendering on Swing's JPanel.

Etymology

In "Canv-Engine" the "Canv" stands for "Canvas", that is because JPanel serves the role of "Canvas" in graphics rendering.

Examples of usage

In the examples submodule you can find some games and simulations made using this engine.
There is a notable plain_tanks game that is not fully using CanvEngine as it was only partially-ported from my first (integrated) Java game engine to CanvEngine. I only found time to make Plain Tanks use CanvEngine's asset server instead of the old one that really didn't have a good support for caching sounds.

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