Game engine using CPU-based rendering on Swing's JPanel
.
In "Canv-Engine" the "Canv" stands for "Canvas", that is because JPanel
serves the role of "Canvas" in graphics rendering.
In the examples
submodule you can find some games and simulations made using this engine.
There is a notable plain_tanks
game that is not fully using CanvEngine as it was only partially-ported from my first (integrated) Java game engine to CanvEngine. I only found time to make Plain Tanks use CanvEngine's asset server instead of the old one that really didn't have a good support for caching sounds.