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Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features

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Stuyk/GigaAudio-Godot

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GigaAudio for Godot 4.3+

Audio Occlusion, Audio Areas, and Audio Depth Areas for your project.

GigaBake Video

Tag me on BlueSky if you use this project!

The above is a video demo if you're confused by what this does. Give it a listen.

Install

Place all files from the src directory into addons/giga_audio.

Caution

Make sure the folder is named giga_audio

Enable the plugin through your Project Settings.

Usage

  1. Attach an AudioTarget to your Player / CharacterBody3D.
  2. Use AudioOccluder3D, AudioArea3D, or AudioDepth3D

Additionally if you use AudioArea3D or AudioDepth3D you will need to attach a CollisionShape3D to them as a child.

Beyond that, each node has individual settings that you can tweak.

Hover over their settings for additional information.

Changelog

1.0.0

- Release

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Lightweight audio occlusion and more for Godot 4.3+ with standard Godot Features

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