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Initial implementation using IHeuristicProvider. #4849
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surfnerd
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Jan 12, 2021
chriselion
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Jan 13, 2021
chriselion
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chriselion
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…o Agent's Heuristic. Add some code docs.
chriselion
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Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
chriselion
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chriselion
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com.unity.ml-agents.extensions/Runtime/Match3/Match3ActuatorComponent.cs
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com.unity.ml-agents.extensions/Runtime/Match3/Match3Actuator.cs
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A few nits but looks good. Just want to make sure that if we're not going to rename the Match3 classes that the related changes get reverted too.
…ackage into the example.
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Proposed change(s)
An initial implementation using IHeuristicProvider which allows both IActuators and Agent to implement the Heuristic function in order to generate actions for behaviors. Agents will have their heuristic method called if their BrainParameters are set up that way. Otherwise, any IActuator that implements IHeuristic will have its Heuristic method called on it with the appropriate ActionBuffers for that IActuator.
Useful links (Github issues, JIRA tickets, ML-Agents forum threads etc.)
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