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🔭 I’m currently updating AI boss battle with player mechanics using Unreal Engine and C++
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🌱 I’m currently learning Shader Programming, Machine Learning, OpenGL
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👯 I’m looking to collaborate on A relaxing endless runner Drone game for mobiles using Unity
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🤝 I’m looking for help with Procedural Animation using Unreal Engine
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💬 Ask me about Game development, Game or product designing and ideas
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📫 How to reach me yashrsk6@gmail.com
- Mumbai, Maharashtra, India
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18:39
- 12h behind
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CandyJump-HypercasualGame-2D-Unity
CandyJump-HypercasualGame-2D-Unity PublicA fast-paced 2D hypercasual jumping game with responsive controls and dynamic obstacles, built in Unity (C#)
C# 2
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GameEngine-FlappyBird-SFML-Cpp
GameEngine-FlappyBird-SFML-Cpp PublicA C++ implementation of the classic Flappy Bird game using SFML, featuring a custom-built game engine
C++
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Minimum-Input-Combo-Attack-Unity
Minimum-Input-Combo-Attack-Unity PublicComplex combo system with minimum input using Unity
C# 1
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Procedural-Planets
Procedural-Planets PublicThis Unity project features procedurally generated planets with mesh generation, noise-based terrain, and biome coloring. Inspired by Sebastian Lague's [Procedural Planets](https://youtu.be/lctXaT9…
C#
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AI-Boss-Battle-PlayerMechanics-UE5-Cpp
AI-Boss-Battle-PlayerMechanics-UE5-Cpp PublicThis project implements AI-driven boss battle mechanics using Unreal Engine 5 (UE5) with C++. It includes dynamic player mechanics, combat interactions, and AI behavior systems.
C++
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