Skip to content
View YasharShaikh's full-sized avatar
🎯
Focusing
🎯
Focusing
  • Mumbai, Maharashtra, India
  • 18:39 - 12h behind

Block or report YasharShaikh

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
YasharShaikh/README.md

Hi 👋, I'm Yashar Shaikh

Passionate Game Developer & Software Engineer.

yasharshaikh

  • 🔭 I’m currently updating AI boss battle with player mechanics using Unreal Engine and C++

  • 🌱 I’m currently learning Shader Programming, Machine Learning, OpenGL

  • 👯 I’m looking to collaborate on A relaxing endless runner Drone game for mobiles using Unity

  • 🤝 I’m looking for help with Procedural Animation using Unreal Engine

  • 💬 Ask me about Game development, Game or product designing and ideas

  • 📫 How to reach me yashrsk6@gmail.com

Connect with me:

yashar-shaikh

Languages and Tools:

cplusplus csharp java unity unreal

yasharshaikh

yasharshaikh

Pinned Loading

  1. CandyJump-HypercasualGame-2D-Unity Public

    A fast-paced 2D hypercasual jumping game with responsive controls and dynamic obstacles, built in Unity (C#)

    C# 2

  2. GameEngine-FlappyBird-SFML-Cpp Public

    A C++ implementation of the classic Flappy Bird game using SFML, featuring a custom-built game engine

    C++

  3. Minimum-Input-Combo-Attack-Unity Public

    Complex combo system with minimum input using Unity

    C# 1

  4. Procedural-Planets Public

    This Unity project features procedurally generated planets with mesh generation, noise-based terrain, and biome coloring. Inspired by Sebastian Lague's [Procedural Planets](https://youtu.be/lctXaT9…

    C#

  5. AI-Boss-Battle-PlayerMechanics-UE5-Cpp Public

    This project implements AI-driven boss battle mechanics using Unreal Engine 5 (UE5) with C++. It includes dynamic player mechanics, combat interactions, and AI behavior systems.

    C++