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bevy_dev_tools
dependency outdated
C-Bug
#18283
opened Mar 12, 2025 by
HyperCodec
Revisit Queued Component Registration code quality after Component as Entities
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
S-Blocked
This cannot move forward until something else changes
#18278
opened Mar 12, 2025 by
ElliottjPierce
Reflect derive is broken on main for empty enums
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18277
opened Mar 12, 2025 by
eugineerd
Allow readonly queries and system parameters to be initialized with only
&World
.
#18276
opened Mar 12, 2025 by
ElliottjPierce
Add a lax version of A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
RelationshipTarget
as a super trait.
C-Feature
#18274
opened Mar 12, 2025 by
mintlu8
Gltf assets do not reload correctly
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18267
opened Mar 11, 2025 by
thepackett
Add label and CI task to catch and document direct dependency changes
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18264
opened Mar 11, 2025 by
bushrat011899
Use A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
Name
component in warnings and errors regarding entities
C-Feature
#18261
opened Mar 11, 2025 by
morgenthum
Mac M1+WASM: An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
many_buttons
extreme memory usage
C-Bug
#18257
opened Mar 11, 2025 by
Azorlogh
Ability to trace bevy systems when running A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
wasm32-unknown-unknown
builds in the browser
C-Feature
#18256
opened Mar 11, 2025 by
mitchmindtree
Transform propagation ignoring earlier branches
A-Transform
Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Add additional benchmarks to Pointing at and selecting objects of all sorts
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
picking::ray_mesh_intersection
A-Picking
#18254
opened Mar 11, 2025 by
BD103
world_to_ndc returns inf that triggers panic in bevy_ui layout
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18252
opened Mar 11, 2025 by
tbillington
Using mimalloc with bevy reveals unsoundness.
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18251
opened Mar 11, 2025 by
moonheart08
EntityHashSet
can't be used as a relationship target collection because it doesn't implement VisitEntitiesMut
A-ECS
Migrate examples to the improved Spawning API (to Entities, components, systems, and events
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
children! from
with_children`)
A-ECS
#18238
opened Mar 10, 2025 by
krunchington
Screenshots use previous camera position
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18230
opened Mar 10, 2025 by
amytimed
Can't take transparent screenshots
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18229
opened Mar 10, 2025 by
amytimed
mesh_picking
not updating when mesh data changes, bug or intended?
A-Assets
#18221
opened Mar 10, 2025 by
ncorbin786
Add Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Assets::map_unchanged
or get_mut_untracked
or similar
A-Assets
#18214
opened Mar 9, 2025 by
Waridley
World::register_required_components
can make bundles outdated
A-ECS
#18212
opened Mar 9, 2025 by
urben1680
check-examples-on-wasm CI job keeps timing out stochastically
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18210
opened Mar 9, 2025 by
alice-i-cecile
Bevy only able to use software rendering in Fedora 41
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18208
opened Mar 9, 2025 by
lmariscal
Text with an invalid span is silently not rendered
A-Text
Rendering and layout for characters
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18205
opened Mar 9, 2025 by
benfrankel
why ActiveAnimation update function didn't public?
A-Animation
Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18197
opened Mar 8, 2025 by
MushineLament
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bug
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