Skip to content

Releases: char-ptr/gdke

0.2.3 - feat. gdke-gui

05 Sep 06:12
a250c65
Compare
Choose a tag to compare

This release now contains the gui

Also from now on you are supposed to provide your own signatures for the fns.

Full Changelog: 0.2.2...0.2.3

GDKE 0.2.2

11 May 21:04
Compare
Choose a tag to compare

ok for real last release before gui

changes

  • fix filling bug. resolves #12

GDKE 0.2.1

11 May 20:09
Compare
Choose a tag to compare

last release before gui is remade

Changes

  • update poggers version (fixes a bug with sigscanning)
  • add potential sig for newer version of godot.

GDKE 0.2.0 [godot 4.x exclusive support, headless]

11 Feb 18:40
Compare
Choose a tag to compare

GDKE release 0.2.0 comes with a complete rewrite, which is still in progress. currently there is no gui for this version. to use this version either use the cli (pass the path to the program as first arg) or drag and drop game exe onto gdke.exe
E.G:
image

[0.1.5] fix exiting, and compile with new poggers version

29 Mar 17:52
Compare
Choose a tag to compare

speed improvements by alot...
typical sigscanning from 1.8s to 0.2s

support 4.0.0 & speed

21 Mar 00:27
Compare
Choose a tag to compare
0.1.4

use new poggers and more modular

support 3.4.2

12 Mar 22:21
Compare
Choose a tag to compare

Full Changelog: 0.1.2...0.1.3

smaller binary + failure messages

16 Feb 20:19
Compare
Choose a tag to compare

0.1.1 release

15 Feb 09:24
Compare
Choose a tag to compare

fix polling
allow refresh processes

Full Changelog: 0.1.0...0.1.1

0.1.0 win rel

15 Feb 09:00
Compare
Choose a tag to compare