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FAQ
philyeahz edited this page Sep 19, 2018
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- Go to File and press "Import..."
- Select a tad/tac file that you want to open
- It will take 1-2 min to extract it as an subfolder that is created next to the selected tad/tac
- After it is extracted, you're freely to edit the directory
- When you're finnished export it as a mod via "File -> Export..."
- Save it where you want (in "dx11/mods" folder when you want to test it out)
- This will also take 1-2 minutes
- Launch the game, when everything is fine it should start with the new files
- Just copy the mod that you have into the ".../archive/dx11/mods/" folder (create the folder, when not there) from Shenmue.
- If the filenames of the modded files change or the hashing algorithm changes than yes.
- If you use the "Import..." action than of course the gamefiles will extract again. You can use the "Open..." action to open an ".cache" file which is an file which saves the whole hashes, filenames, categories and descriptions of an opened TAD file.
- Yes. The filenames will automatically be mapped to the cache file and a new cache file will be created.
- Just create an Issue with the "bug" label on this GitHub Project.
- We use Visual Studio 2017 Community. Other versions could work, i dunno?